I wound up playing only two games during Intercon -- I'd been planning on three, but Pendragon failed to make its minimum number of players. That proved to actually be fine, though: Kate and I had managed to get precisely opposite schedules for the con, with no time actually seeing each other. So we got a lazy Saturday morning together in-between our games.
Saturday dinner proved fortuitous. We had intended to wander over to Bertucci's for a quick and easy meal, only to find it mobbed beyond belief. (Maybe by the teenagers who were occupying the rest of our hotel.) So we began to wander, and drove past
Moonstones. (Which Kate had originally suggested, but I had failed to grasp the point that it was Right There.) Remembering that
ladysprite had recently given it a good review, we tried it out, and it was delightful -- pricier than I'd intended for a quick between-games meal, but all the food was quite good (if not quite the revelation that Bacaro was the other week), service was solid, and they took us at our word that we needed to be efficient about it. We'll have to remember this for future cons at this hotel.
So my first game was Saturday evening:
Hitherby Dragons. I confess, I'd never even heard of
the story before, and had been lazy about digging into it before-game. Finally, when Kate went to go play Collision Imminent! (of all the games I've (co-)written, probably the one that has best endured) on Saturday afternoon, I sat down and started reading.
Oy -- I am *horribly* hooked. Hitherby undoubtedly isn't to everyone's taste: it is messy, complex, elliptical and as much a philosophy ramble as a story. But I *like* philosophy, and almost every chapter forces me to pause and think. So my intended half-hour to read into my character (I was playing Siddhartha, so I didn't need a ton of background) turned into a three-hour surf around the story. (Since then, I've bought three of her Kindle novels, and begun to read the story in earnest. I'm still working my way through
The Legend of Ink Catherly, which is one of the finest pieces of mystical analogy I've read in years.)
The game itself was good (I had fun, anyway), although several people in discussion afterwards pointed out that it was too widget-hunty. I've brought that up to the GMs, and I hope they'll enhance it and run it again sometime: the mechanics are good, and the concept is very neat, but it needs more plot web to hang the characters on.
Sunday morning was
Uwe Boll's Christmas Special, possibly the most perfectly Sunday-morning game ever. I'm not sure that the casting was *entirely* random, but it might have been. You got assigned a character, and a one-line description of what that character was like, which was basically the extent of "casting". (I was playing the son of the family, the bitter cast-off from a failed super-soldier experiment.) Then you, the player, chose an actor that you were playing to play that role -- theoretically a B-list actor, but they didn't really structure our experience. (I chose David Tennant.) We all walked into the room, with pretty much that much information, and the director began telling us the scenes, as they came up -- Go!
This one really crossed the line from conventional LARP into improv comedy. We had Charlie Sheen swanning around the "set", being encouraging at people between sneaking off to snort a line. There was Cher, starting and finishing the movie with musical numbers. (Including a final Rockettes-line of the entire cast singing, "It's Beginning to Look a Lot Like Christmas".) Snoop Dogg insisted that it was offensive to him to be cast as a drug dealer, so the script was hastily re-written during the car chase, to have him smuggling cabbage instead. Dame Judy Dench (playing my character's mother, also a super-soldier) and I got to emote at each other, then wound up working together for the climactic fight scene against the alien vampires. Lindsey Lohan got annoyed about being cast as Burt Reynolds' love interest, and got the director to let her character have an affair with Dame Judy's instead. (Which of course got a response of "Girl-on-girl action! I like it!") And so on.
It was all ridiculous fun -- the most loosely-structured game I've ever played but quite relaxing for end-of-con. The consensus of the players was mild regret that somebody wasn't actually filming it. I hope they re-run it: I suspect that many folks would enjoy it, and by the structure of the game it's likely to be very different every time. It would be a great game to box and distribute, since it requires precious little prep and is super-flexible...