On Vox: Games of Command by Linnea Sinclair

Feb 09, 2008 19:35






Games of Command (Bantam Spectra Book)
Linnea Sinclair
Have I mentioned I think these books are addictive? Yes? I read one and 2 weeks later you get three reviews about books by this author. I think I'm going to go through her whole backlist soon, but I'm actually holding myself back at the moment. I'm trying to make the TBR go down first (131).

Side note - amazon is only showing the newer covers, at least to upload to vox. I think the line probably looks more cohesive with the new covers - an amorous couple plus spaceship. It also looks like its romance and science fiction now. I have the older cover though.  I think they both have pros and cons but I think they're both equally nice looking.

This book is about Captain Tasha Sebastian (Sass), a member of the United Coalition forces and Admiral Branden Kel-Paten of the Triad. Sass has just been assigned to Kel-Paten's ship as part of the new Alliance between their governments, but she has a hidden past she doesn't want him to know about. Meanwhile he has something he doesn't want her to know about. He's a biocybe - half man, half machine, supposedly unable to feel emotion, but he's been secretly pining for her for years. Enter mercenary Jace Serafino. He's just been rescued by the Alliance and he has some major secrets of his own that could bring down parts of the Alliance. Sass and Dr. Eden Fynn (Sass's best friend)  get suspicious when Jace reveals some of what he knows. They don't know who to trust.

As with the rest of the books, there's a lot of action, space fights, and cool technology bandied about. I always enjoy the world building. I also have noted that each of the books so far seem to be in their own universe (or part of the universe) - I haven't seen overlapping names of governments, religions, or races yet. Unless I missed one. There are common things in terms of characters using coding skill to hack into computers or ship mainframes, or being brilliant at fixing a dying spaceship on the fly. I love reading those bits.

In this book we also see more than one romance - it's two parallel romances. The center one was Sass and Kel-paten's, and I prefered that one out of the two. Probably because of the comparison of Kel-paten's experience in his worklife compared to the utter lack of experience he has with personal matters. It made his personality strangely vunerable and endeering to read. At times I felt like *wincing* because he was so out of his element trying to deal with Sass and his feelings.

Another interesting element was that there were pets in this - the furzels, which I imagined to look exactly like cats, except these were psychic, translocating, fighter cats. They talked to each other in a childlike way that provided comic/cuteness relief (once or twice it was a little too much for me but overall, they were amusing). I could imagine my cat talking this way sometimes.

This book is the most recent book published of the ones I've read so far. The author's website says Games of Command starts of in a similar way to her book Command Performance (part one of a series, but the rest was never published), but most of it is new. And out of all the three books read so far (this, Gabriel's Ghost and Finder's Keepers), this is my favorite. It's a keeper, and Linnea Sinclair is on my autobuy list. I'm having a lot of fun reading these. Crack I tell you.

Originally posted on janicu.vox.com

romance, science fiction, linnea sinclair, space opera

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