Heroes

May 12, 2007 03:18

So yesterday, me, Dan, and Andrew were hanging out, and it came out that Dan hadn't seen Heroes. If you haven't seen Heroes, contact me. I'll be able to fix what's broken with you. So anyway, I showed him the first 6 episodes, and then it was like 10 or so, so I went to bed so I could have my finals with reasonable freshness (not that it stopped me from completly blanking on monotonicity, the prinicpal that a candidates increase in popularity should have a corresponding positive effect on his standing in a voting system). But apparently, he spent most of last night and earlier today watching Heroes, going from episodes about 7-16. After the Sabbat one-shot VTM game earlier in the day and after my Kara raid, we watched 17-20. Since I'm going to operate on the assumption some people reading this will not have neccessarily seen it all, and I do not want to spoil excessivly. But he was very addicted.

So earlier tonight in Kara, I had my first run with Ordo's one shammy. He did a pretty good job, picking up the strategies right away. His gear was a bit under the level, but he only hit 70 like a week and a half ago, and he wasn't even Elemental until recently. So I was a bit frustrated when on Maiden, Val switched him out for Tornaz instead of switching out Slomo's relativly useless priest. Yes, we were having trouble keeping the tank up during repentance, but a priest isn't going to help with that, not when we had 3 priests in the raid, INCLUDING Ramses. The problem was that because Jim decided he wanted to go on a date instead of showing up for his confirmed raid (or finding a properly geared replacement), that we had to have the warrior alts of two hunters as out MT and OT. So I think we would have been fine with Tornaz instead of Slomo's priest and Pyroas healing and just setting his totems down. Pyroas was honestly kind of upset about it too, and I pulled Val down a channel and talked to him about it. He said he didn't want to wipe on Maiden and that we needed healers, which I did agree with, but not with which person he removed. Well, we wound up getting through Curator without too much trouble, no good drops (though some shaman healing gloves dropped off Maiden righter after Pyroas was removed). Anyway, so after Curator was down, I went, bought like 7 primal fire on the AH and finished my Spellfire chestpiece, and respec'd fire. I'll be trying it out tommrow at Kara. I lost about a 100 spellpower from mind mastery, but gained about 5% fire spell crit (lost a lot of main spell crit), and not entirely sure I spent my points right (got full Imp fire blast instead of the imp crit on scorch and flamestrike... not sure how important that is). I'm hoping desperatly we down Prince and I get my Mindblade or at least my T4 hat or even that freaking cloak. I'm gonna be 3 weeks behind onf DKP and loot, because I probably can't even go to Gruul's on Sunday (it is Mother's day, afterall).

Before Kara, we played the Sabbat one-shot game. Our characters are as follows: Andrew's a Malkavian with 6 point Obfuscate and a really obsession with blowing stuff up and occasinally giggling insanely. Matt's a city Gangrel, 6 pt Protean (yes, we're all 8th gen) who spends most of his time in wolf form. Courtney and I are twins, about 400 years Embraced. She's Toreador, I'm a pander (Sabbat Caitiff). She has 6 point Auspex, so she can form a telepathic communication network at will between willing targets. I'm a combat character, with 5 point celerity, 3 pt fortituide, 3 point obfuscate, and some potence. However, my character is mute. The original idea I had was that I wouldn't talk at the table at all IC, and Courtney's character would just speak in a creepy sort of way for both of us (we didn't know about the 6 dot Auspex power), but with the communication network, inter-player communication is actually even easier than it is with Thomas. The 4 of us are a Sabbat war-pack, and we've been turned lose on the DFW metroplex with a number of objectives. The first was to damage the Texas Motor Speedway track, the second was to get a souveneir from Six Flags (not from the shops), and for the third instruction, we were to go to this random intersection and get instructions there. Then there were 3 more instructions after that, but we didn't get to those today, so I'll talk about them probably in a month or more. Anyway, so Andrew basically took care of the first objective by himself, just walked in obfuscated, planted some bombs, walked out, detonated, and we drove off in our van which he cloaked. 6 pt obfuscate makes you REAL hard to stop. For the six flag thing, we had Matt mist form inside the gate, and then turn into a dog, and bury a bomb under the Texas Giant in order to distract all the security guards. In the meantime, I broke through the wooden fence and used Mask of a Thousand Faces to appear to be a security guard. Of course, I further used obfuscate to make sure no one noticed, but since I have the False Reflection merit, any later camera recordings will show my security guard appearence. I went over to the superman roller coster and after the bomb at the giant went off, I climbed up the roller coster and broke off the Superman statue. On my way down, I stuck a note on the statue that says "I quit" and made sure to show it to the cameras on my way out. After that an emergancy curfew was declared on the DFW area, but with the 6 pt obfuscate that didn't really matter. We got to the intersection and there was an envelope with more instructions and 3 keys, with three different colors. Turns out the keys go to three vans.

The rest of the epic story later, playing some WoW with Megan and going to bed
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