(no subject)

Sep 05, 2012 14:11

http://jezebel.com/5938972/a-call-to-arms-for-decent-men

To skip to the TL;DR part -

"Impose punishments that are genuinely painful. This suggestion is extreme, but I feel it's both viable and effective. To play subscription-based or pay-as-you-go ("free-to-play-but-not-really") games, most players need to register a credit card with the game's provider. Include a condition in the terms of service that entitles the provider to levy extra charges for bad behavior. Charge $5 for the first infraction and double it for each subsequent one. This isn't all that unusual; if you smoke in a non-smoking hotel room, you are typically subject to a whopping extra charge for being a jerk."

What do you think?

Say..

1) There's a "Bad Behavior" clause in the ToS.
2) Bad Behavior is a reported by fellow players. Both GW2 and WoW have simple: right-click and report functions in the UI.
3) With enough "reports" a tribunal is formed with the text and game logs and
4) Sent to be judged on by the Tribunal of 6-12 random, anonymous players.
i) Reported player is not revealed to the Tribunal.
ii) Tribunal jury volunteers have to have a main server, cannot play on other servers
iii) Tribunal jury volunteers cannot be sent reports from their own server
iv) Tribunal Jury volunteers cannot see the punishment that may be imposed. (i.e. they only decide if a person demonstrates "bad behavior" or not)
5) If Tribunal finds "bad behavior" the system automatically assigns the a fine.
6) Tribunal finds of "bad behavior" are published publicly, this time with the name of the accused. (Or, at the very least, with the "X player did Y conduct and was fined $n)
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