So, I'm not sure what the level of interest in theorycrafting is for this community but I aim to find out today. That said, theorycrafting can sometimes turn into a debate and it goes without saying that everyone will remain friendly even if they disagree. Behave! >8[
I just recently had the mixed experience of playing alongside a paladin that liked
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Following the time-is-key strain of thought it also brings up the question of how long a caster can realistically swing spells off for before they’re staring at the dredges of their mana barrel. In-game a mage who’s up against a raid boss (and geared for the encounter) can probably go for fifteen minutes if they use their spells and regens wisely. After that they’re going to have to start wanding.
But does that transfer? It must to a certain degree, mana isn’t an infinite resource and you can’t just pause a fight and desperately wait for Evocation to come off CD. It’s probably not fifteen minutes though, but that doesn’t conclude much. I would be pretty shifty with a mage who was hauling fire at me for an hour and still had enough fuel to do a jig but I don’t have any frame of reference for that.
Also, I’m not sure how I would feel about a mage popping Timewarp IC simply because I’ve always side-eyed it as something of an asspull on Blizz’s end. To me it was largely introduced as a way to mitigate the drought of shamans and their Bloodlust/Heroism in raids rather than any lore or class-enhancing power. So while it’s technically in their spellbooks I would probably hmm over it though I don’t really have a leg to stand on.
Dual-classing is interesting for me. It was one of my big ‘nonono’ things barring a few choice exceptions but there are a couple of good arguments for it further up. I think it’s a lot more jarring if the person is (as Tracker said) equally adept at both classes and kicking your ass because of it. Rather, the more acceptable thing seems to be ‘started as this, is now that, retained some abilities’ while the rest is discarded and there are some IC penalties for having been meddling in something else at all. I think that’s feasible provided it’s done well.
That last thing that I’m going to address (because this is ALSO getting long) is something that relates to both your time and dual-class points. What do we do with the longer lived classes? Draenei are immortal and Blood Elves/Night Elves have seriously extended lifespans. If the character being played is portrayed as being older does it suddenly become more possible for them to have dual-classes?
Ex: Draenei spends the first 2000 years of his life being a hunter and then has some sort of life-altering experience and goes paladin and spends the next 2000 years learning that while actively doing his best to retain his hunter skills. Something’s going to be lost over time but could he reasonably be a dual-class?
This makes me want to think more. o.o
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I don't think everything is like riding a bike. Ok, so you used to be a crack shot but you haven't touched a gun for years because you've been focusing every fiber of your being into controlling the Light. You really can't expect to pick the gun back up and still be as good as you used to be.
I hate the saying "It's just like riding a bike". I'm pretty sure if I tried to ride a bike now, after not having ridden since I was 12, I would wobble all over the place and crash. Some things in WoW, I think people would retain. For example, if you used to be a tracker, you wouldn't really forget how to track, at least I don't think so. But you don't need to roll a hunter just to track or something. The issue with dual classing, as with all things, is doing it well. Which most people I run into don't. B[
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