OOC Question: Theorycrafting - Talents

Mar 08, 2012 04:36

So, I'm not sure what the level of interest in theorycrafting is for this community but I aim to find out today. That said, theorycrafting can sometimes turn into a debate and it goes without saying that everyone will remain friendly even if they disagree. Behave! >8[

I just recently had the mixed experience of playing alongside a paladin that liked ( Read more... )

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trackerceirin March 8 2012, 10:38:27 UTC
This all sort of falls under a similar umbrella as full-blown multi-classing on a character, to me-- the important part is just that it makes sense in an IC context, and that they're not using it to be OP (I'm the stealthiest assassin rogue ever AND ALSO an awesome blood knight with rank ( ... )

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trackerceirin March 8 2012, 11:47:25 UTC
And also, on further thought and turning of the brain-gears: one of the things that influences how people take class crossover is their thoughts on -how- things work ICly, especially magic. Hand gestures, vocal components, reagents. Exactly how difficult -is- it to cast when your arm/hand movement is restricted? Will the vocal component be enough for some spells and not for others?

As I see it, Light-wielders are pretty force-of-will, I JUDGE YOU WITH THE LIGHT AND THUS IT HAPPENS whereas the other casters have more spells with cast times and the magic in general seems a lot more theory-based. Cleric vs. wizard. Which is the essential difference, imo, between someone like a paladin and a mage in heavy armor- the paladin is less restricted based on the nature of their magic.

Of course, that's not how everyone sees it, I know more than one mage played as not needing those components of the spell, and this isn't even touching druids and shamans (partly because lol hi 6 a.m. how are you).

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jadall March 8 2012, 18:21:04 UTC
I like your theory of frost is frost is frost, I'll admit. In a lot of cases the spells used by different classes are only different practical applications of the same concept. It would be silly to not think that a mage could use something similar to Path of Frost because, again, why not?

Peoples varying views on practical application of magic definitely throws a wrench into things, as well. I would imagine that if you're about to do something that might be regarded as an asspull it would be best to give your partner a headsup and explain your reasoning. Not that this is the most conducive effort when you're doing walk-up. x.x

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trackerceirin March 8 2012, 21:02:32 UTC
Yeah, giving people a heads-up is usually advisable if you have tweaks to the character that go outside their class, imo. Just to avoid the knee-jerk UM SCUSE ME WTF ARE YOU DOING THERE.

That's really why I tend to play my former-hunter, now-mage privately. She was mainly a beastmaster and relied heavily on the skills of her animals, and she didn't lose that affinity when she put away her leathers and blades. ICly she still has a couple of capable combat animals, but they mostly just compensate for her sort of sucking at magical combat (spend 100 years as a melee hunter and see how quick you pick up spell-flinging. WHAT DO YOU MEAN I CAN'T STAB WITH ICE LANCE.)

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ginandthistle March 8 2012, 18:22:28 UTC
Pretty much my thinking exactly, so I'm gonna throw my comment here. xD

I have a character that started as a priest and has recently, for IC reasons, picked up a polearm. I handle the cross-class in two ways:

1) ICly, he's never been particularly adept with any magic other than the shadow, and went through a period of not wanting to use it at all. This goes into my way of handling the effects of long-term use of shadow magic, but the tl;dr version is that he would primarily use his staff as a hand-to-hand weapon, not unlike the monk class in D&D. His skill with the staff has translated into some skill with polearms. He did have to learn to use the pointy end the right way, though. xD ( ... )

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