PLAYER
NAME: Minitsu
AGE: 21
EMAIL: minitsu at gmail dot com
AIM/MSN/YIM:
PERSONAL LJ:
minitsuLOCATION: Hawaii/HST (aka the PAST!!1)
EXISTING CHARACTERS: n/a
PREVIOUS GAMES:
midgard_rpg,
secondheavenbbs,
countshire (this is where Dormouse is from, actually.)
CHARACTER
THE BASICS
NAME(S): The Dormouse / "Oliver Theodore Little"
CANON & TIMELINE:
Alice in WonderlandCHARACTER TYPE: AU
AGE: Physically appears to be a young adult, but is a few hundred years old or so.
THE CHARACTER
APPEARANCE: The Dormouse has two forms - his original Spirit and his materialized one. His original form is that of a common dormouse, albeit larger than a normal one. Standing straight on his two rear paws, he reaches about three feet in height. (Not that it's a common sight - he's got a bad habit of slouching.)
Materialized, Oliver's head is a messy pile of muted-brown hair; his eyes, heavy-lidded and grey-blue. He always looks like he came straight out of bed, and most of the time, it's true. His clothes are equally a mess - always wrinkled, never folded. It's not uncommon to see a spot of drool on his chin, as the Dormouse is prone to sleeping any time, anywhere. If he were to stand straight, he'd almost hit six feet, but like his original form, he's always slouching. Instead of walking normally, he shuffles and tends to move at a slower, more relaxed pace than the average person. It's rare to find a look of clarity on his face, and even if one thinks he's listening, he might actually be spacing out or thinking about what to make for the tea party...
Full body drawing can be seen
here (boy on the right.) If possible, I'd like him to be PB'd by Nishikawa Ichirou from Shiawase Kissa Sanchoume.
PERSONALITY: On the surface, the Dormouse is a pleasant, if sometimes not entirely there, guy. While his remarks, however few they may be, might not have much relevance to the topic at hand, he's not intentionally ignoring the people and events surrounding him. He just happens to require more sleep than the average person, an activity he also happens to excel at. The Dormouse is more prone to keeping his thoughts to himself unless called upon for them, so starting a conversation with him...might be slow at first.
Because he's rarely fully awake for something, the Dormouse's memory can be spotty. It may take a few introductions before he can associate a name to a face, although he's better at connecting a voice to a person. The Dormouse sees humans as a group of creatures before a group of individuals, so until he forms a semi-solid relationship with someone, distinguishing two women to him would be like distinguishing two goldfish to us. It's not uncommon for him to confuse person A with person B, which can be awkward at times.
As his actions with the Hatter and Hare show, the Dormouse is a pretty tolerant dude, but as illustrated during their first encounter with Alice, where the girl interrupts his story-telling, and during the trial for the Hatter, where Alice was growing and squeezing the Dormouse in the seating box, he's more than willing to make known his discomfort or annoyance. He sulks at Alice, and he leaves the seats in favor of not being squished. The Dormouse is not a loud, obnoxious complainer, but he's no doormat, either. (Unless you happen to be the Mad Hatter or the March Hare.)
The Dormouse is a rather patient fellow, though. (Or, he has the ability of selective hearing. I'm looking at you, Alice.) He's able to be miffed, but recovers quickly. It's difficult to outright anger him, and in all the years the Hatter and the Hare have known their docile friend, they have never seen him in a rage. That may be due to the fact that it is difficult to piss off someone that is usually more asleep than awake, though.
HISTORY & WORLD-BUILDING: First off, the world setting in which this Dormouse hails from is this: there are different planes of existence and one happens to be Asgard, the world of Spirits. Spirits are able to travel from Asgard to Earth, where they can find exceptional humans with "Potential" and forge a contract with them in which they feed off of each other's power. The human gains the ability of the Spirit, and the Spirit gains energy from the human, allowing them to materialize. (Spirits in their original, de-materialized form, are invisible to the naked eye - they can be seen by psychics, or heard by those with a strong sixth sense ... How much one can see/hear a Spirit depends on the potency of their sense.) After each contract, the Spirit takes some of that energy with them, and after enough contracts, will be able to materialize on their own.
(More information on Spirits can be read
here.)
That said, Dormouse's story (or the relevant bits, anyway) closely follows the story written by Lewis Carroll. The Mad Hatter, the March Hare, and the Dormouse have been friends for as long as they can remember. They had tea parties and were generally a harmless group, although sometimes annoying in the racket or mischief the Hare would lead them into.
The blissful days would come to an end when, after singing for the Queen of Hearts, the Mad Hatter was accused of murdering Time and sentenced to a beheading. Scared witless, the Mad Hatter made his escape to the world of humans with the March Hare and the Dormouse in tow.
With a new world to explore, they wasted no time returning to their old antics, inadvertently spooking people or tossing their lives momentarily upside down. (The Mad Hatter, however, always kept an eye behind him.) Sometimes, there would be the exceptional person that could see them and they soon learned that forging a connection with them meant more fun for them. Wherever they went, they got into the habit of having at least one of them contracted with a human, but they never stayed in one place for too long. (The Queen, the Queen! the Hatter would always say.)
During the 1850s, while traversing fair England, they stumbled across a man who could hear them, and even sometimes see them. He quickly befriended the trio and they shared many tea times together. In one conversation, the man mentioned meeting a cat who could talk, but had a peculiar habit of leaving everything but his grin invisible. They recognized the cat as Chesire and began pouring out stories about his curious ways in Asgard. Before long, though, they were on the move again (the Queen, the Queen!), pleasantly unaware that this man would later pen some of their stories into a book for children to read.
With all the (usually harmless) trouble the trio would cause, it was only a matter of time before they were found out by an organized group of psychics and magicians. Calling themselves simply "The Order," they reeled the three Spirits in and kept them under supervision. When The Order established a university in one of the world's magic hotspots, a small town called Countshire, the Mad Hatter, the March Hare, and the Dormouse were enrolled as students. This proved to be...hazardous, so they usually weren't allowed to pose as students together after that.
However, after a period of "good" behavior, the dean allowed them to enroll as their whole tea trio self. To do this, they contracted with three different Potentials, and in doing so, became friends with their human's friends, leading to tea parties of a scale larger than they've had in years. While the Mad Hatter went into fashion and the March Hare into interior design, the Dormouse, ever having an affinity for all things sweet, went into culinary art.
Aside from so-called random demon attacks, people falling through portals, and rival organizations fighting subtly against The Order, life was pretty good for the Dormouse. Sure, he couldn't go a week without some sort of injury or mishap (falling asleep on the stairs, dropping the knife in the kitchen, leaving the electric mixer on for hours...), but his human was very understanding and his friends were always happy with the treats he made, so the Dormouse had very little complaints. Even if Chesire nibbled on him, even if Tweedledee showed up with a rather grouchy human (and without his brother! The Dormouse would have been more alarmed if he weren't asleep most of the time.), even if they were suddenly greeted by the presence of the Queen of Hearts herself ... No, scratch that. Even if the dean had her word that she wouldn't cause too much trouble, the Dormouse was pretty alarmed by her appearance (for a few minutes. Poor Mad Hatter.)
THE DETAILS
STRENGTHS/SKILLS/ABILITIES: 1) The Dormouse can and will sleep through almost ANYTHING. Of course, this is a double-edged sword, but you know.
2) More seriously, he has the ability to induce temporary sleep in living things. As far as Spirits goes, he's still considered young, so it's not like he can put, say, a whole county to sleep, but give him a small city or town and he can manage that for a while. The strength, or how long he can keep someone/thing asleep, and range depends on how many people/things he's trying to work it on at a time. For instance, he could keep a single person asleep for a day or more, but a group of ten he could only keep asleep for a handful of hours.
3) He can materialize! Because...I wouldn't be able to play him here as well if no one could hear or see him, even if he's in a different plane of existence than Earth, the Dormouse's contract with his human is still held. Granted, it's weak, so he'll be de-materialized more often than not, but yeah.
4) He's quite talented at baking, so long as he stays awake through the process!
5) In either form, The Dormouse is very durable. :|b And, like his namesake, he has excellent hearing. His sense of smell is better than average, too, but he's no bloodhound.
LIMITATIONS: 1) SLEEPING EVERYWHERE. Not only does this leave him open to all sorts of injury and a whole lot of neck kinks, but it also keeps him out of the loop. Not that...it really bothers him anymore.
2) I guess #3 falls here, too. He can't materialize that often because of the weak connection with his human at the moment.
3) Annnd relating to #2, because of that weak connection, his manipulation of sleep is slightly less than what it would be with his human here. Basically taking it down a notch, though his human is more of an amplifier than a source.
4) He can come off as, well, stupid because he usually is unaware of his surroundings. Nor does he usually give things much thought.
EQUIPMENT/PETS: Inventory includes: (1) turtleneck sweater, hella wrinkled, (1) pair of boxers, (1) pair of cargo pants, (1) pair of sneakers, and let's go with (1) whisk and (1) mixing bowl for the hell of it.
THE WRITING
SAMPLE - LOGS:
It wasn't unusual for the Dormouse to wake up in an area with no recollection of having gotten there - in fact, the Mad Hatter or the March Hare would remark on the rarity of him doing so if it happened, and maybe check his temperature - so there was no freaking out to be had when the modest mouse picked himself off of the rocky ground and blinked, rubbing the sleep from his eyes.
Which is when he noticed that he was holding something - a metal whisk, to be exact, and covered in batter. It smelled like chocolate, and indeed with a small taste it was, and the Dormouse then remembered that he had been in the dorm's kitchen prior, making a cake for one of his human's friend's birthday.
But where was the kitchen? And more importantly, where was the batter? A quick survey of his surroundings located the bowl just a few feet away, and he retrieved it. Though it wasn't apparent, with another whiff, the Dormouse could tell it probably wasn't edible any longer. Ah, well. He'd just have to find the kitchen and start from scratch.
Right, the kitchen. He cast another heavy glance around him, the rocky, uneven walls none in the least familiar to him. Well, it wouldn't be the first time he woke up in an unknown area. Placing the whisk into the bowl, which he carried under his arm and against his side, the Dormouse shuffled towards the light, assuming it would take him back to campus, all the while wondering that perhaps this was an underground shelter for bomb raids...
... A blast of wind sent his hair flying in all directions, and a bunch of sand into his face. Clearly, this was not Countshire University. Unless the campus was connected to the beach...?
After a few minutes of deliberate hard thinking, the Dormouse came to the conclusion that if there had indeed been a beach near the campus, the March Hare would have already taken them there for tea shenanigans. (Unless he'd simply been asleep the whole time...?) Shrugging to himself, the mouse Spirit headed back down, past where he had awoken, and eventually found himself entering a larger area with various greenery. The leaves and flowers he gravitated towards immediately, some familiar, others foreign.
"Hatter will like these," he mumbled to himself, and began to pick some of them. Completely focused on the task of bringing new tea leaves to the rest of the trio, he momentarily forgot the weak feeling that something was off, that he couldn't feel his human as strongly as a few hours ago. It never occurred to the Dormouse that he might be in a different plane, or that he might not be seeing his friends for a good, long while - if ever again.
SAMPLE - MESSAGE:
[Thanks to the sensitive mercury, the sound of the Dormouse shuffling into the cave "room" can be heard. Perhaps even his low breathing is audible, but other than that, there's hardly a peep from the young man until he notices the rocky fountain.
Curious, he peers down into the silver substance. It bubbles once, pops. For some nagging reason, the Dormouse feels like he knows what this stuff is, but for the life of him he cannot give it a name. Mumbling, he says,]
... Hatter. Hatter had this before, if I'm not mistaken...
[Of course, if it reminded him of the Mad Hatter, it must be all right. Using his free hand, he scoops a small portion of the metallic liquid into his palm and, sniffing it once, shrugs and takes a sip.
... And another, frowning slightly at the alien taste.]
Curious. Odd. Chesire?
[Of more attention is the fact that the room seems to be shrinking. Perhaps it was one of those silly vials Alice loved to carry with her. But then, it would have reminded him of Alice instead of Hatter, so that couldn't be it...
The bowl and whisk clatter to the ground with a dull thunk, and the Dormouse realizes that maybe he grew instead. This was indeed problematic. He sticks out an arm through the entrance way, his voice booming despite its hushed tone.]
I think I may need a bit of assistance...