econtra_rpg

Sep 02, 2008 20:13



Earth; Year UnspecifiedThe world has fallen on hard times. Humanity is at war with an enemy beyond their capacity to fight, referred to as the Entropi. Under their attacks, the population of Earth has fallen to a fraction of itself, hiding and scattered across a planet now mostly uninhabitable, In desperation, resources exhausted and faced with extinction, humanity did what it does best: got creative.

For years, the possibility of alternate worlds had been known. Now the best of Earth's community have convened to create a machine called the Consulo. Simply, it reaches through the boundaries of this world and into others. Its makers have not perfected it; there is no time, and it must be put to use immediately if humanity has any chance of survival. Its premise is simple: to capture. The Consulo targets those who register in some way extraordinary, be it mentally, physically, or even arcanely. They are plucked from their worlds and deposited into this one.

It doesn't always work as planned.

Neocontra; New Compound, Same WarWith the original compound poisoned by a rogue Entropi, the Warden makes a drastic decision to save the lives of the residents rather than obey his superiors. Spiriting them away to a new location unknown to the Keepers, he carves out a new place for the Drafted from a forgotten city. Clearly abandoned but slowly rehabilitated by hard work, it becomes livable once more.

Yet they cannot stop looking to the skies above the Obex Wall, wondering who will find them first, the Keepers or the Entropi?

TAKENRESERVEAPPLYPREMISEFAQRULESMAIN

advertisement

Previous post Next post
Up