Absolute Threshold Application

Mar 15, 2011 16:38

⌦ the basics
▐ YOUR NAME Lis or Skip
▐ OVER 18? Yes
▐ PERSONAL LJ skipthedemon
▐ EMAIL/IM skipthedemon@gmail.com / AIM: Lisb1121/Plurk: skipthedemon
▐ OTHER AT CHARACTERS None
▐ RESERVED? Yes
჻ CHARACTER The Doctor (11th incarnation)
჻ CANON SERIES Doctor Who
჻ TIMELINE After “A Christmas Carol”, pre-Series 6
჻ WIKI LINK FOR BIO/HISTORY
Wiki
⌦ the details
▐ ELABORATE
    ჻ HISTORY

    Um. 900+ years old. 33 years of canon on air. I refer you to the lengthy wiki. I can try to condense, if you like.

    ჻ PERSONALITY

There's something here that doesn't make sense. Let's go poke it with a stick! - the Eleventh Doctor, “Amy's Choice”.

The Doctor is a Time Lord; his personality shifts from regeneration to regeneration. Central and constant, however, is his endless curiosity. Anything he hasn't seen before (and he's seen a lot, but it's a big cosmos) or that he doesn't quite understand, he is practically compelled to investigate. This gets him into trouble. Often. Which suits him, because he is also something of a adrenaline junky, or whatever the Time Lord equivalent is. One might reasonably conclude that his timeship, the TARDIS, is rickety and unpredictable because he likes it that way.

Also fairly consistent is the Doctor's gregarious nature. He will talk, sometimes at great speed, to any being whatsoever, including those trying to kill him. In fact he greatly prefers talking down his enemies to fighting them. Nominally a pacifist, he refuses to carry what most people would consider a weapon. However, he is also ruthless when pushed to it, and has used or improvised weapons to go so far as to commit genocide, when he feels it necessary to protect the universe.

His talkativeness stems at least partly from his huge ego. To be fair, a sense of vast self-importance seems to be a Time Lord trait in general. Nevertheless, the Doctor likes to show off and play to an audience, which leads to him picking up people, often human, to travel with him. Underneath the ego, though, lies deep insecurity and self loathing, particularly since the Time War. The Doctor has implied on more than one occasion he loses perspective, without companions around him. Some of his actions at the end of his 10th regeneration, a time he traveled alone, support this proposition.

Parts of the Eleventh Doctor's personality may be a direct reaction to the dark times in the Tenth's stretch. He is currently traveling with a young newly married couple, something earlier incarnations might have scorned as 'too domestic'. He has a particular regard and compassion for children. His inclination to try to understand and reason with his foes is, if anything, stronger than ever, and he's seems a bit more inclined to quieter, reflective conversation, even if not really using less words.

ABILITIES
Time Lords have a special relationship with Time, at least in their native dimension. They can sense anomalies in the fabric of Time, such as time loops, and have some measure of immunity from the effects of an anomaly. The player suggests that this sense is something that Nuadoria would clearly distort or negate.

Aside from that, Time Lords have excellent reflexes and seemingly slightly more strength than the average human. Time Lords can hold their breath for long periods of time, by using their respiratory bypass system, but they can also clearly drown. In fact, drowning and suffocation seems to be a death that Time Lords cannot regenerate out of, possibly because oxygen is necessary for the new cell growth.

Time Lords are generally resilient. Their two hearts mean that if one stops for a short period of time, they can remain alive until managing to restart it. They can also slow their hearts to feign death or drop into a healing state. They can sustain huge electrical shocks and large amounts of X-ray radiation, although other kinds of radiation will kill them and trigger regeneration. (The Doctor has regenerated twice from radiation poisoning.) To a certain extent he can manipulate his physiology, such as gathering and ingesting the ingredients to get his body to make a antidote for cyanide poisoning.

Time Lords also display varying degrees of psychic ability. It seems for the Doctor to reliably receive or transmit a thought, he has to be touching the other person, preferably on the face. Once in contact with a mind, it is possible for him to peruse memories and even manipulate them.

Lastly, Time Lords have a ability to regenerate, in most circumstances when they are on the brink of death, renewing every single cell in their body. This changes their physical form, and parts of their personality. The Doctor has done this ten times. Er. Ten and a half. Let's assume he can't, for the duration of his stay in Nuadoria, so that there won't be a non canonical regeneration, which does not fit the tone and mechanics of Nuadoria. [Ed for tiny fact from new canon. A second mortal wound after regeneration has been triggered, but before the physical form has changed (aka the glowy part), stops regeneration stone cold. The Time Lord dies completely.) cp

⌦ nuadoria specific
▐ WHAT ARE THEY BRINGING TO NUADORIA?:

He will come in wearing boots, a watch, trousers, braces, a button up shirt, a tweed jacket with arm patches, and a bowtie. Can't forget the bowtie.

The Doctor's pockets are usually transdimensional, and hold seemingly everything but a kitchen sink. Let us assume that Nuadoria has cut him off from other dimensions entirely and left him with just a few items that can fit into his pockets.

His sonic screwdriver, psychic paper, his TARDIS key, a small ball of twine, a collapsible sky glass, a 51st century library card with a photo of his first incarnation, one leather glove, a fuzzy stuffed mouse, a rubber bouncy ball, a broken pocket watch, assorted change from across time and space.

▐ YOUR CHARACTER'S ELEMENT: Air

▐ WHAT IS THEIR GESTALT?:
Defense - A moth // Attack - A should be extinct Gallifreyan mountain cat who looks a bit like -This guy

▐ HOW WILL THIS CHARACTER FIT INTO THE ENVIRONMENT OF THE GAME?:
Did I mention the endlessly curious and will talk to anyone? The Doctor will definitely interact, be in anyone's business he can get his nose into, and generally try to help people. On the flip side, he doesn't do well stuck in one place for a long time, and will be very unhappy about not having his TARDIS. So, he will also have the goal of trying to get out and back to his ship. Good luck, Doctor.

⌦ samples
    ✔ THIRD PERSON SAMPLE:

Link the first, a different journal, but the characterization holds

Link the second

    ✔ FIRST PERSON SAMPLE: (Reaction to Nuadoria)

[The Doctor sits up.]

Not dead. That's good. Always.....good.

[He pats his face with both hands, then pulls down his bangs to check his hair.]

Parts seem all basically the same.

[He notices the communicator.]

That's new. [He inspects it; tugs on it a little. He reaches into his pocket and pulls out his sonic screwdriver, with a green light. It will usually open anything. Except....]

Deadlocked. You are kidding me. [That's when he starts hitting buttons and flips the device into transmitting voice.]

Hellooooo? Anybody out there? I imagine so, if I'm here with this thing, had to have gotten attached to me somehow, and I'm sorry, but I don't think it goes with the bowtie. Has anyone seen a blue phone box? That'd be mine. I'd appreciate some directions to it. I'm the Doctor, by the way.
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