Oct 20, 2011 16:38
Sylar plot conclusion
So this is the wrap up post to organise the conclusion of the Sylar plot, such as it is for now. Currently planned is the following:
Attempt to capture Sylar #1
Friday 28th October
To include: Any members of the Copcast/Batfam or anyone else that Zulfiqar has drafted in for the occassion. Please contact Psi about being involved if you're interested.
Conclusion: Failure
Attempt to capture Sylar #2
Tuesday 1st November
To include: Batman, (Re-l as arresting officer?)
Conclusion: Success, Sylar goes straight to jail. He does not pass go, and he does not collect $200. Batman will be watching the battle on the 28th and drawing from the battle with Sylar for his own, ergo there will be a feeling of Batpresence throughout. For those of you who may cross the line in the process beware! Ceiling!Bat is watching you!
So #1, this is where the plotting comes in, because only a little of this is actually planned yet. Consider this a first draft of what will actually happen, and throw feedback at me. The only things so far set in stone are the following:
. A confrontation of some kind
. Some kind of battle
. Zulf is injured somehow, his Joker blood paralyses and poisons Sylar, making this almost a victory (but also throwing Zulf's identity into doubt, I imagine?)
. Sylar escapes through the shadows at the very last second (being paralysed, doped etc. has never neutralised his abilities) and later that night will be sloppily killing an NPC re. poison immunity.
Ideally, I imagine this going something like this:
Zulf's band of merry men come for Sylar all at once, betting (rightly) on the numbers as a greatest strength plan. Most people who have fought Sylar once already are aware that he doesn't fight incredibly physically, and depends on his powers. Sylar knows his own weaknesses too, and will attempt to split up the group by first blinding them, then disappearing through the shadows.
This plays into a bearable log structure, i.e. not one where Sylar is fighting 20 people at once. In groups of ones, twos and threes, each in a seperate thread on the log, it also means we can try and wrap it up faster. Those who want to be injured, killed or maimed, this is your chance, since post-confrontation he will be more aggressive and assertive. Some hits on Sylar are fine, and I am not above him having broken ribs/a broken arm/bruises all over by the time he escapes--how much damage each group can do depends on how many groups there are, obviously, but considering his opponents it'd be insulting if they didn't at least leave a couple of dents on him.
Sylar's last opponent is Zulf (and whoever is fighting in his group, assuming he's not fighting alone?) and at some point therein he will deal the clown a blow that spills blood onto his own skin. Joker's blood causes paralysis and eventually death, as well as twisting the victim's face into a ghoulish grin. Sylar will be stopped dead, at which point he can either slip into the shadows straight away, or he can be put into an ambulance/police van before he vanishes, i.e. disappearing before he arrives at his final destination.
Like I said, this is a draft, and I am completely open for people's two cents. Would anyone who intends to be involved at the very least say 'Aye' or try to organise yourselves into groups so that I know whose names to add to the log, and what threadstarts to make. Thanks.
V! and Siren's Port
And in before 'For god's sake Reg what is it this time?' This is me finally getting off my ass with Eric. Having seen in the conclusion of the previous drugs plot, I am kicking off plotting with V!
V! is vampire blood, and unique to the vampires of True Blood is a highly potent halucinagenic, strength enhancer, aphrodisiac, powerful healer--it pretty much gives the user hyper-human powers for a short while. It is highly addictive, and will cause those coming off it to go to excessively violent ends to try and get more, as well as triggering further hallucinations and causing jitters, excessive sweating, temper spikes, lack of concentration etc. It can cause huge highs and horrible lows, and the hallucinations have been known to be like nightmares made real, so much so that they drive some people mad.
It is currently being traded in SP at a low level, unnoticed by many, but starting next month there will be an increase in 'marketing' as Eric has collected enough of an excess of his own blood to run it as a special to dealers, temporarily dropping the price as an incentive to new users.
V! is traded under three different names currently; all are the same drug, but all are sold for different 'purposes':
a) Pep!Up
Marketed to students and athletes, and increasingly as a replacement to caffeine to those people who want to get an extra few hours out of their working day or who are in active jobs but not sleeping well/feeling their energy levels bottom out. This drug is sold in an edible stamp format, and is by far the cheapest of the available drugs. Originally sold with a rudimentary spot on perforated rice paper, the new production uses V! as ink, and features stencil style animals. There are six stamps per book, and each costs $50, from a reduced $80, until December. The drug is known to help out in exams, and has secured one or two athletes their scholarships, even though they would never admit to it. Several policemen and AGi bouncers swear by it. The drug is unnoticeable in current drugs tests.
b) ViaSutra
Sold as a high end aphrodisiac in little glass phials, ViaSutra is available only from under the counter in AGi sex shops. A single 2ml phial costs $200 usually, but is reduced for a short time to $169.99, and contains enough for both partners to enjoy a extra-human experience, or for one to transcend to godly levels of pleasure--or so is written on the back. The natural healing agent in V! as well as the hallucinations, increased strength and stamina, as well as enhanced libido, all lend themselves uniquely to this drug. It is also available at some Afterglow clubs for an extortionate price. If not taken on the tongue, this drug works just as well mixed into a drink.
c) Crimson
This time blood is mixed with salt, and packed tightly into soluble plastic pills, sold individually at clubs or venues, or in silver packed packs of four. This time the drug is sold to liven up your club experience, with the hallucinagenic elements once more coming into play. Flashing lights become butterflies, sunshine looks like gold pouring out of the sky, that sort of thing. Or you might hallucinate that an axe murderer is coming at you through the strobe lighting, it happens. An individual dose costs $18, a four pack costs $65, but both are currently reduced to $12 and $40 respectively. These tablets are sometimes split open onto the back of your hand and taken with a shot of tequila.
Any scientist who investigates V will not be able to trace the elements outside of the fact that they exist in all living things. V is blood, and contains no particular chemicals; it works by 'magic', essentially. Those who are naturally resistant to magic, poisons etc. may not be effected. Pep!Up, ViaSutra and Crimson are all being made in seperate places, and their holdings go back to anonymously owned companies. The source materials are delivered on site during Darkness once a week, but nobody ever sees who delivers them. Since no specific law has been made banning it, the drug is not specifically illegal yet, however vigilantes and the like are welcome to get involved with closing some of it down. In other words any plot that comes of this I welcome~