Name: Arturous Level: 01 Class: Avenger Paragon Path: _________ Epic Destiny: ____________
Race: Deva Size: Medium Age: 23 years Height: 6' 1"; Weight: 175 lbs.
Alignment: Unaligned Deity: Melora Affiliations: ___________________________ Role: Striker Power Source: Divine
Initiative: +05 = 03 Wis + 00 1/2 Lvl + 02 Feat + __ Other [__________]
Speed: 6 Base 06 Armor 00 Item 00 Other 00 [__________]
Max HP: 31 Bloodied: 15 Healing Surge Value: 07 Healing Surges/Day: 10
Second Wind: 07 hp, +2 to all defenses.
Defenses
16 : [AC] Armor Class (10 Base (10 + 1/2 Lvl) +00 Armor, +00 Shield, +03 Dex/Int, +00 Enhancement +00 Item +03 Other[Armor of Faith (Typeless)])
14 : [Fort] Fortitude (10 Base (10 + 1/2 Lvl) +03 Con/Str, +00 Enhancement, +01 Class, +00 Race +00 Item +00 Other[____])
14 : [Ref] Reflex (10 Base (10 + 1/2 Lvl) +00 Shield, +03 Dex/Int, +00 Enhancement, +01 Class, +00 Race +00 Item +00 Other[____])
14 : [Will] Will (10 Base (10 + 1/2 Lvl) +03 Wis/Cha, +00 Enhancement, +01 Class, +00 Race +00 Item +00 Other[____])
Ability Scores (StC + CoC + DeC + InC + WiC + ChC = 22)
10 (+ 00) Strength
17 (+ 03) Constitution
10 (+ 00) Dexterity
16 (+ 03) Intelligence
16 (+ 03) Wisdom
08 (+-01) Charisma
Senses
13 Passive Insight
18 Passive Perception
Special Senses:
Race Features
Ability Scores: +2 Intelligence, +2 Wisdom
Skill Bonuses: +2 History, +2 Religion
Astral Majesty: You have a +1 bonus to all defenses against attacks made by bloodied creatures
Astral Resistance: You have resistance to necrotic damage and radiant damage equal to 5 + 1/2 your level.
Immortal Origin: Your spirit is native to the Astral Sea, so you are considered an immortal creature for purposes of effects that relate to creature origin.
Memory of a Thousand Lifetimes: You have the Memory of a Thousand Lifetimes power.
Memory of a Thousand Lifetimes - Racial Feature
Encounter *
No Action * Personal
Trigger: You make an attack roll, a saving throw, a skill check, or an ability check and dislike the result.
Effect: You add 1d6 to the triggering roll.
Languages Known [Script Used]
Common [Common], Dwarven [Dalek], Elven [Rellanic]
Class Features
Armor of Faith: The favor of your deity wards you from harm. While you are neither wearing heavy armor nor wearing a shield, you gain a +3 bonus to AC.
Avenger's Censure - Censure of Retribution: As an avenger, you train your mind, body, and soul toward one purpose: destroying the enemies of your faith. To that end, you gain divine aid in pursuing a single target, though the way you eliminate the enemy varies. Do you pin down your foe and keep other enemies away, or do you pursue your foe across the field of battle?
When any enemy other than your oath of enmity target hits you, you gain a bonus to damage rolls against your oath of enmity target equal to your Intelligence modifier until the end of your next turn. This bonus is cumulative.
Channel Divinity: Once per encounter you can invoke divine power, filling yourself with the might of your patron deity. With the divine might you invoke you can wield special powers. You can also learn other uses for this feature; for instance, the divinity feats grant characters with access to the Channel Divinity class feature the ability to use additional special powers.
Regardless of how many different uses for Channel Divinity you know, you can only use one such ability per encounter. The special ability or power you invoke works just like your other powers.
Oath of Enmity: You god grants you the power to strike down your chosen prey. You gain the oath of enmity power.
Channel Divinity: Abjure Undead - Avenger Feature
Encounter * Divine, Implement, Radiant
Standard Action * Close burst 5
Target: One undead creature in burst
Attack: Wisdom vs. Will
Hit: 3d10 + Wisdom modifier radiant damage, and you pull the target a number of squares equal to 1 + your Wisdom modifier. The target is also immobilized until the end of your next turn.
Level 05: 4d10 + Wisdom modifier damage.
Level 11: 5d10 + Wisdom modifier damage.
Level 15: 6d10 + Wisdom modifier damage.
Level 21: 7d10 + Wisdom modifier damage.
Level 25: 8d10 + Wisdom modifier damage.
Miss: Half damage, and you pull the target 1 square.
Prerequisite: Channel Divinity, Avenger
Special: This power counts as a use of Channel Divinity for this encounter
Channel Divinity: Divine Guidance - Avenger Feature
Encounter * Divine
Immediate Interrupt * Close burst 10
Target: The triggering ally
Trigger: An ally within 10 squares of you makes an attack against your oath of enmity target.
Effect: The target makes a second attack roll and uses either result.
Prerequisite: Channel Divinity, Avenger
Special: This power counts as a use of Channel Divinity for this encounter
Oath of Enmity - Avenger Feature
Encounter * Divine
Minor Action * Close burst 10
Target: One enemy you can see in burst
Effect: When you make a melee attack against the target and the target is the only enemy adjacent to you, you make two attack rolls and use either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point you regain the use of this power.
If another effect lets you roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces you to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.
If an effect allows you to reroll an attack roll and you rolled twice because of this power, you reroll both dice.
Proficiency
Weapons: Simple & Military Melee, Simple Ranged
Armour & Shields: Cloth
Implements: Holy Symbol [Avenger]
Basic Attacks
Heavy War Pick (Melee): Str vs. AC [ttl: +2] Damage [1d12] + [0]
Powers
Bond of Retribution - Avenger Attack 1
At-Will * Divine, Radiant, Weapon
Standard Action * Melee Weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. The first time an enemy other that the target hits or misses you before the end of your next turn, the target takes radiant damage equal to your Intelligence modifier.
Level 21: 2[W] + Wisdom modifier damage.
Overwhelming Strike - Avenger Attack 1
At-Will * Divine, Weapon
Standard Action * Melee Weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. You shift 1 square and slide the target 1 square into the square you just occupied.
Level 21: 2[W] + Wisdom modifier damage.
Avenging Echo - Avenger Attack 1
Encounter * Divine, Radiant, Weapon
Standard Action * Melee Weapon
Target: One creature
Attack: Wisdom vs. AC
Hit: 1[W] + Wisdom modifier damage. Until the end of your next turn, any enemy that ends its turn adjacent to you, or that hits or misses you takes 5 radiant damage.
Censure of Retribution: The radiant damage equals 5 + your intelligence modifier.
Renewing Strike - Avenger Attack 1
Daily * Divine, Healing, Implement, Lightning
Standard Action * Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier lightning damage.
Miss: Half damage
Effect: You can spend a healing surge.
Skills A * after the skill name indicates a trained skill
Total = LC + St + Tr + Ra + Ft + Ot - ACP: Skill Name [Stat]
+00 = 00 + 00 + 00 + 00 + 00 + 00 - 00 Acrobatics [Dex]
+03 = 00 + 03 + 00 + 00 + 00 + 00 - NA Arcana [Int]
+00 = 00 + 00 + 00 + 00 + 00 + 00 - 00 Athletics [Str]
+-1 = 00 + -1 + 00 + 00 + 00 + 00 - NA Bluff [Cha]
+-1 = 00 + -1 + 00 + 00 + 00 + 00 - NA Diplomacy [Cha]
+03 = 00 + 03 + 00 + 00 + 00 + 00 - NA Dungeoneering [Wis]
+08 = 00 + 03 + 05 + 00 + 00 + 00 - 00 Endurance* [Con]
+08 = 00 + 03 + 05 + 00 + 00 + 00 - NA Heal* [Wis]
+05 = 00 + 03 + 00 + 02 + 00 + 00 - AP History [Int]
+03 = 00 + 03 + 00 + 00 + 00 + 00 - AP Insight [Wis]
+-1 = 00 + -1 + 00 + 00 + 00 + 00 - AP Intimidate [Cha]
+05 = 00 + 03 + 00 + 00 + 00 + 02 - AP Nature [Wis]
+08 = 00 + 03 + 05 + 00 + 00 + 00 - AP Perception* [Wis]
+10 = 00 + 03 + 05 + 02 + 00 + 00 - AP Religion [Int]
+00 = 00 + 00 + 00 + 00 + 00 + 00 - AP Stealth [Dex]
+-1 = 00 + -1 + 00 + 00 + 00 + 00 - AP Streetwise [Cha]
+00 = 00 + 00 + 00 + 00 + 00 + 00 - AP Thievery [Dex]
Feats (General Feat Format follows - tweak as needed, repeat as needed)
Battle Intuition
Prerequisites: Deva
Benefit: You can use your Wisdom modifier in place of your Dexterity modifier to determine your initiative bonus. Additionally, you gain a +2 feat bonus to initiative checks.
Equipment & Encumbrance
Normal Load: 100 lbs.
Heavy Load: 200 lbs. Slowed unless dwarf
Maximum Drag Load: 1000 lbs.
Weight of Gear: 58 lbs.
Weight of Coin: 14 / 50 lbs. = 0.28 lbs.
Dead Weight: 233.28 lbs = 175 lbs. + 58 lbs. + 0.28 lbs.
Item Name [Details] (Cost, Weight)
Cloth Armor (Basic Clothing)
Holy Symbol
Heavy War Pick
Backpack
Bedroll
Flint & Steel
Grappling Hook
Hammer
Pitons (10)
Pouch, Belt (3)
Sunrods (2)
Rations, Trail (10 days)
Rope, Silk
000 AD
000 PP
005 GP
009 SP
000 CP