1st level, standard point buy, accepted candidate for Wind and Fire campaign on Myth-Weavers.
Name: Sa'dun Asad Level: 01 Class: Warlord Paragon Path: Unselected Epic Destiny: Not yet reached
Race: Human Size: Medium Age: 23 years Height: 05' 06" Weight: 165 lbs.
Alignment: Unaligned Deity: No real affinity Affiliations: Caravan of Sarak ef Imyat Role: Leader Power Source: Martial
Initiative: +04 = 02 Dex + 00 1/2 Lvl + 00 Feat + 02 Power (Combat Leader)
Speed: 06 Base 06 - Armor 00 + Item 00
Max HP: 22 Bloodied: 11 Healing Surge Value: 05 Healing Surges/Day: 07
Second Wind: Regain 05 hp, +2 to all defenses.
Defenses
15 : [AC] Armor Class (10 Base (10 + 1/2 Lvl) +03 Armor, +00 Shield, +02 Dex/Int, +00 Enhancement +00 Item)
15 : [Fort] Fortitude (10 Base (10 + 1/2 Lvl) +03 Con/Str, +00 Enhancement, +01 Class, +01 Race +00 Item)
13 : [Ref] Reflex (10 Base (10 + 1/2 Lvl) +00 Shield, +02 Dex/Int, +00 Enhancement, +00 Class, +01 Race +00 Item)
15 : [Will] Will (10 Base (10 + 1/2 Lvl) +03 Wis/Cha, +00 Enhancement, +01 Class, +01 Race +00 Item)
Ability Scores (05 + 00 + 05 + 03 + 00 + 09 = 22)
16 (+03) Strength
10 (+00) Constitution
14 (+02) Dexterity
13 (+01) Intelligence
08 (-01) Wisdom
16 (+03) Charisma
Senses
09 Passive Insight
09 Passive Perception
Special Senses: None
Race Features (All full races thus far have between 5 and 8 racial features)
Ability Score Bonus: +2 Strength
Bonus At-Will Power: You know one extra 1st level at-will attack power from your class.
Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat's prerequisites.
Bonus Skill: You gain training in one additional skill from your class skill list.
Human Defense Bonuses: +1 to Fortitude, Reflex, and Will defenses.
Languages Known [Script Used]
Common, Untheric
Background Feature
Calimshan: Resist Fire 4 (7 at 11th level, 10 at 21st level); gain +5 bonus to Endurance checks to resist thirst.
Class Features (All classes have between 3 and 5 Features and 0 to 4 Powers)
Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Commanding Presence - Bravura Presence: When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Inspiring Word: Using the inspiring word power, warlords can grant their comrades additional resilience with nothing more than a shout of encouragement.
Inspiring Word - Warlord Feature
Encounter (Special) * Martial, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter.
Minor Action * Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points. The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16t level, 5d6 at 21st level, and 6d6 at 26th level.
Proficiency
Weapons: Simple Melee, Military Melee, Simple Ranged
Armour and Shields: Cloth, leather, hide, chainmail, light shield
Implements: None [None]
Basic Attacks
Greatspear (Melee): Str vs. AC +06 vs AC
- Damage: [W] + Mods [1d10] + 03
Sling (Range): Dex vs. AC +04 vs AC
- Damage: [W] + Mods [1d6] + 02
Powers
Brash Assault - Warlord Attack 1
At-Will * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.
Effect: The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes the attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
Furious Smash - Warlord Attack 1
At-Will * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: Deal damage equal to your Strength modifier, and then choose one ally adjacent to either you or the target. This ally applies your Charisma modifier as a power bonus to the attack roll and the damage roll on his or her next attack against the target. If the ally does not attack the target by the end of his or her next turn, the bonus is lost.
Wolf Pack Tactics - Warlord Attack 1
At-Will * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage
Increase damage to 2[W] + Strength modifier at 21st level.
Luring Focus - Warlord Attack 1
Encounter * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage. Choose another enemy within 5 squares of you and pull it 1 square.
Bravura Presence: Pull the enemy a number of squares equal to your Charisma modifier.
Special: When charging, you can use this power in place of a melee basic attack.
Lead by Example - Warlord Attack 1
Daily * Martial, Weapon
Standard Action * Melee weapon
Target: One creature
Effect: Before the attack, you can shift 1 square.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, and your allies gain combat advantage against the target until the start of your next turn.
Miss: Two allies within 5 squares of you can each shift 1 square and make a basic attack as a free action.
Skills A bolded skill name indicates a trained skill
Total = LC + St + Tr + Ra + Ft + Ot - ACP: Skill Name [Stat]
+03 = 00 + 02 + 00 + 00 + 02 + 00 - 01 Acrobatics [Dex]
+03 = 00 + 01 + 00 + 00 + 02 + 00 - NA Arcana [Int]
+07 = 00 + 03 + 05 + 00 + 00 + 00 - 01 Athletics [Str]
+05 = 00 + 03 + 00 + 00 + 02 + 00 - NA Bluff [Cha]
+08 = 00 + 03 + 05 + 00 + 00 + 00 - NA Diplomacy [Cha]
+01 = 00 - 01 + 00 + 00 + 02 + 00 - NA Dungeoneering [Wis]
+04 = 00 + 00 + 05 + 00 + 00 + 00 - 01 Endurance [Con]
+01 = 00 - 01 + 00 + 00 + 02 + 00 - NA Heal [Wis]
+06 = 00 + 01 + 05 + 00 + 00 + 00 - NA History [Int]
+01 = 00 - 01 + Tr + 00 + 02 + 00 - NA Insight [Wis]
+08 = 00 + 03 + 05 + 00 + 00 + 00 - NA Intimidate [Cha]
+01 = 00 - 01 + 00 + 00 + 02 + 00 - NA Nature [Wis]
+01 = 00 - 01 + 00 + 00 + 02 + 00 - NA Perception [Wis]
+03 = 00 + 01 + 00 + 00 + 02 + 00 - NA Religion [Int]
+03 = 00 + 02 + 00 + 00 + 02 + 00 - 01 Stealth [Dex]
+05 = 00 + 03 + 00 + 00 + 02 + 00 - NA Streetwise [Cha]
+03 = 00 + 02 + 00 + 00 + 02 + 00 - 01 Thievery [Dex]
Circumstantial Skill Modifiers
+5 to Endurance checks to resist thirst
Feats
Jack of All Trades
Prerequisites: Int 13
Benefit: You gain a +2 feat bonus to all untrained skill checks.
Weapon Proficiency - Greatspear
Prerequisites: -
Benefit: You gain proficiency with the greatspear.
Special: You can take this feat more than once. Each time you select this feat, choose another weapon.
Encumbrance
Normal Load: 160 lbs.
Heavy Load: 320 lbs. Slowed
Maximum Drag Load: 1600 lbs.
Weight of Gear: 96 lbs.
Weight of Coin: 0.38 lbs
Weight of all carried gear: 96.38 lbs
Dead Weight: 165 lb (Character) + 96 lbs. Gear + 0.38 lbs Coin = 261.38 lbs
Equipment
Greatspear [Prof: +3, [W]=1d10, Polearm & Spear, Reach] (25 gp, 8 lb)
Sling [Prof: +2, [W]=1d6, Range 10/20; Sling, Load free] (1 gp, 0 lb)
Sling Bullets (40) (2 gp, 10 lb) = (1 gp, 5 lb per 20) = (5 cp, 1/4 lb each)
Hide Armor [+3 Armor bonus, -1 Check penalty] (30 gp, 25 lb)
Backpack (2 gp, 2 lb)
Bedroll (1 sp, 5 lb)
10 days trail rations (5 gp, 10 lb) = (5 sp, 1 lb per day)
Rope, silk (50 ft.) (10 gp, 5 lb) = (2 sp, 1/10 lb per foot)
4 Belt Pouches (4 gp, 2 lb) = (1 gp, 1/2 lb each)
Flint and Steel (1 gp, - lb)
2 Sunrods (4 gp, 2 lb) = (2 gp, 1 lb each)
3 Waterskins (3 gp, 12 lb) = (1 gp, 4 lb each)
Climber's Kit (Total: 2 gp, 11 lb - Weight by item itemized below)
Grappling Hook (4 lb)
Hammer (2 lb)
10 Pitons (5 lb) = (1/2 lb each)
2 Torches (2 sp, 2 lb) = (1 sp, 1 lb each)
2 pints of Oil (2 sp, 2 lb) = (1 sp, 1 lb each)
1 Wine bottle (5 gp, - lb)
Item Name [Details] (Cost, Weight)
Coin & Astral Diamonds
Astral Diamonds
AD: 00 / 500 = 00 lb Weight of AD
Coin
PP: 00
GP: 05
SP: 04
CP: 10
Total: 19 / 50 = 0.38 lb Weight in Coin