Build Progression - Further NotesironhandJuly 2 2008, 07:16:22 UTC
Based on a peek-through of the next power sets, I'd probably develop as follows:
Level 13: No encounter power swap. Nothing there that I like better than what I have.
Level 15: Swap out Splintering Shot (Level 5 Daily) for Confounding Arrows (Level 15 Daily) Confounding Arrows - Ranger Attack 15 Daily * Martial, Weapon Standard Action * Ranged weapon Targets: One, two, or three creaturess Attack: Dexterity vs. AC, three attacks Hit: 1[W] + Dexterity modifier per attack. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes + 2[W] damage. Miss: The target is dazed (save ends)
Level 16: Class Feature - Battle Surge: When you spend an action point to take an extra action or to gain the benefit of your Archer's Action, you also gain a +5 bonus to AC against opportunity attacks until the end of the encounter.
Do not swap Utility powers.
Level 17: Do not swap Encounter powers
Level 19: Replace Hunter's Bear Trap (Level 1 Daily) with Two-in-One Shot Two-in-One Shot - Ranger Attack 19 Daily * Martial, Weapon Standard Action * Ranged weapon Target: One creature Attack: Dexterity vs. AC, two attacks. If the first attack hits, you gain a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally. Hit: 2[W] + Dexterity modifier damage per attack. Miss: Half damage per attack.
Level 20: Gain Quarry's Bane (Level 20 Battlefield Archer Daily) Quarry's Bane - Battlefield Archer Attack 20 Daily * Martial, Weapon Standard Action * Ranged weapon Target: Each enemy designated as your quarry Attack: Dexterity vs. AC Hit: 3[W] damage Miss: The target is knocked prone as it dodges your attack.
Level 13: No encounter power swap. Nothing there that I like better than what I have.
Level 15: Swap out Splintering Shot (Level 5 Daily) for Confounding Arrows (Level 15 Daily)
Confounding Arrows - Ranger Attack 15
Daily * Martial, Weapon
Standard Action * Ranged weapon
Targets: One, two, or three creaturess
Attack: Dexterity vs. AC, three attacks
Hit: 1[W] + Dexterity modifier per attack. A target hit once is dazed (save ends). A target hit twice is stunned (save ends). A target hit three times is stunned (save ends) and takes + 2[W] damage.
Miss: The target is dazed (save ends)
Level 16: Class Feature - Battle Surge: When you spend an action point to take an extra action or to gain the benefit of your Archer's Action, you also gain a +5 bonus to AC against opportunity attacks until the end of the encounter.
Do not swap Utility powers.
Level 17: Do not swap Encounter powers
Level 19: Replace Hunter's Bear Trap (Level 1 Daily) with Two-in-One Shot
Two-in-One Shot - Ranger Attack 19
Daily * Martial, Weapon
Standard Action * Ranged weapon
Target: One creature
Attack: Dexterity vs. AC, two attacks. If the first attack hits, you gain a +5 bonus to the attack roll for the second attack. If the first attack misses, make the second attack normally.
Hit: 2[W] + Dexterity modifier damage per attack.
Miss: Half damage per attack.
Level 20: Gain Quarry's Bane (Level 20 Battlefield Archer Daily)
Quarry's Bane - Battlefield Archer Attack 20
Daily * Martial, Weapon
Standard Action * Ranged weapon
Target: Each enemy designated as your quarry
Attack: Dexterity vs. AC
Hit: 3[W] damage
Miss: The target is knocked prone as it dodges your attack.
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