I've heard it said that in a world where magic exists, there can be no advance of technology. Most often I've heard this said in relationship to D&D. I disagree. I think that market forces would drive innovation, creating alternative, technologically based solutions to problems. Here's why
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• Magic is expensive: Sorcery only costs as much as a connection to the Imperial Orb, which is something most middle class and up people can afford. It's akin to Roman citizenship, only cheaper. Witchcraft is as expensive as a knife, a chalice, and some incense - it's no more expensive than being pagan.
• Magic is unpredictable: Sorcery, through the Imperial Orb, is entirely predictable. Witchcraft somewhat less so.
• Magic is dangerous: Imperial Orb Sorcery is as safe as any tool. Witchcraft isn't powerful enough to be dangerous.
• Magic is arcane (the knowledge is not easily accessible): Witchcraft is a little arcane, but Westerners (humans) seem pretty happy to teach it to each other. Basic Sorcery is incredibly widespread and there are lots of people who are happy to pass on a ( ... )
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Obviously, there are limits to this idea, but I like the principle behind it. What do you think?
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