Braid

Oct 02, 2010 20:40

I'm years late on this, I know, but I just finished playing Braid. I even got all 8 stars.

(I'm not worried about spoiling the secret that the stars exist for people who haven't played, because the stars are so unbelievably obscure that anyone who could have discovered one without being told they exist is brilliant enough that they were probably able to pull some Paul Atreides precognitive shit and deduce in advance they shouldn't read this post.)

I was terribly pleased with myself for solving the puzzle of the last (first?) star without any hints. This turned out to be fortunate -- kind of like drinking the tea in the old Hitchhiker's Guide to the Galaxy Infocom game -- because the way the ending changes after you complete the constellation is the most depressing thing I could have imagined.

(To clarify, I'm not talking about what happens when Tim reaches the princess just before collecting the last star. I thought that was a well-deserved "you just broke the world!" kind of thing. I also don't hold with the people who believe it lends primacy to the atomic bomb reading of the story.)

analogies, games, ambiguity, stories, frustrating obscurity

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