This year, writes John Lanchester in the current
London Review of Books, video games will earn more money in the UK than CD and DVD sales combined (£4.64 billion for games, £4.46 billion for all CD and DVD sales.) This was reflected in our flat this week; I bought a video game (for the Wii console I gave Hisae for Christmas) but certainly didn't
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Seeing passed the fact that most video games are consumer products for purchase, socio-cultural creative forces do exist - not only in making (including user-created content), but in playing video games: an entire generation has grown up immersed with playing video games - they do not read the instruction manual for a video game, they just begin playing and figure things out along the way. It’s the gamers’ mindset, a different way of learning and knowing than the previous linear cultural standard of consuming knowledge. Optimistically, it’s a way of knowing the world as a place of creation - rather than of consumption.
For better or worse, the new medium and art of video games is changing the way we think.
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Just an example of how stultifying the process of publication/distribution can be to an independent artist: This guy made a full-length, old school RPG for the Nintendo DS that actually looks really, really great, certainly of publishable quality, and is now on a 100 day sit down protest because Nintendo refuses to sell him their software development kit, even though he apparently meets all of their requirements (including setting up his own development "business," renting out separate workspace, etc.) to do so.
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