More statistical junk for my rp...

Jan 11, 2010 18:08

Name: Jean-Marc D'Fusil
Race: Human
Class: Musketeer
Subclasses: Marksman

Alignment: Chaotic Good

Strength: 19
Dexterity: 29
Magic: 11
Willpower: 16
Cunning: 27
Constitution: 21

Height: 5'9"
Weight: 150 lbs
Hair Color: Brown
Eye Color: Blue
Prominent Facial Features: High cheek bones, square jaw. Medium muscle build. Curled handlebar mustache with pointed goatee.

Level: 12

Health: 296
Skill points: 354

Abilities:

Parry - 15% chance to negate non-projectile hit. - Free
 Crack Shot - +25% to hit chance to moving target - 20 sp
 Lunge - +25% damage on successful hit when attacking with Rapier in Main Hand - 10 sp
 Repost - On successful parry of opponents attack, one free hit is granted - 20 sp
 Dual Strike - Strike once with both weapons, adding the damage of both weapons. May not Repost next turn. = 30 SP
Boom, Head Shot - Automatic hit and crit with any weapon. Usable once per combat session.  - 35 sp

Passive Abilities:

Fencing Dual Wield - Off hand has no damage penalty if weapon is smaller than main hand. To hit penalty is reduced by 50%.
 Expert Fencer - Grants the ability of Perry. Any object in off hand (cloak, hat, hunk of wood, etc) that is lighter than the main hand increase
 Resourceful fighter - +10% to hit chance when using any weapon (or non-weapon as a weapon) not from his "class" (ie staff, broadsword, chair leg, bone club, etc)
 Sure Footed - Suffers no combat penalty based on ground composition, +50% Dex to footing checks (ie jumping, landing, dancing, etc)
 Master Fencer - +25% chance to crit when using a rapier in main hand (only effective on rapier)
Swooner - Creatures/Characters of opposite gender must pass a will power  check when attacking or defending against. Must roll higher than Swooner on check.
Survivalist - Can make camp and safely rest in wilderness.

Auto Buffs:  None

Equipment:

Weapon Set one: Long Range
Two hand: Flintlock Musket. = 22 attack, shoots bullets of differing composition from a distance. Range: Medium (58)

Weapon Set two: Close Combat
Right hand: Rapier = 15 attack pierce, 10 attack slash, +5% critical chance
Left hand: Main Gauche = 10 attack, +5% critical chance

Head: Big Felt Hat = 6 defense
Body: Leather Jacket  = 16 defense, Dex +2
Hands: Fencer's leather gloves = 4 defense, dexterity +2
Legs: Leather Riding Boots = 7 defense, Dex +1.

Other/Items:
Enough powder and wadding for 30 shots.
25 Lead Bullets
5 Silver Bullets - 100% Crit on Lycanthrope Creatures, 50% Crit on evil alignment.
Flint and striker
Tinder bundle
Magnifying glass
Musket repair and maintenance kit
Magical Water Purifying Stone
Drawing of sweetheart
small mirror

roleplay, life, character sheets

Previous post Next post
Up