Jan 11, 2010 18:08
Name: Jean-Marc D'Fusil
Race: Human
Class: Musketeer
Subclasses: Marksman
Alignment: Chaotic Good
Strength: 19
Dexterity: 29
Magic: 11
Willpower: 16
Cunning: 27
Constitution: 21
Height: 5'9"
Weight: 150 lbs
Hair Color: Brown
Eye Color: Blue
Prominent Facial Features: High cheek bones, square jaw. Medium muscle build. Curled handlebar mustache with pointed goatee.
Level: 12
Health: 296
Skill points: 354
Abilities:
Parry - 15% chance to negate non-projectile hit. - Free
Crack Shot - +25% to hit chance to moving target - 20 sp
Lunge - +25% damage on successful hit when attacking with Rapier in Main Hand - 10 sp
Repost - On successful parry of opponents attack, one free hit is granted - 20 sp
Dual Strike - Strike once with both weapons, adding the damage of both weapons. May not Repost next turn. = 30 SP
Boom, Head Shot - Automatic hit and crit with any weapon. Usable once per combat session. - 35 sp
Passive Abilities:
Fencing Dual Wield - Off hand has no damage penalty if weapon is smaller than main hand. To hit penalty is reduced by 50%.
Expert Fencer - Grants the ability of Perry. Any object in off hand (cloak, hat, hunk of wood, etc) that is lighter than the main hand increase
Resourceful fighter - +10% to hit chance when using any weapon (or non-weapon as a weapon) not from his "class" (ie staff, broadsword, chair leg, bone club, etc)
Sure Footed - Suffers no combat penalty based on ground composition, +50% Dex to footing checks (ie jumping, landing, dancing, etc)
Master Fencer - +25% chance to crit when using a rapier in main hand (only effective on rapier)
Swooner - Creatures/Characters of opposite gender must pass a will power check when attacking or defending against. Must roll higher than Swooner on check.
Survivalist - Can make camp and safely rest in wilderness.
Auto Buffs: None
Equipment:
Weapon Set one: Long Range
Two hand: Flintlock Musket. = 22 attack, shoots bullets of differing composition from a distance. Range: Medium (58)
Weapon Set two: Close Combat
Right hand: Rapier = 15 attack pierce, 10 attack slash, +5% critical chance
Left hand: Main Gauche = 10 attack, +5% critical chance
Head: Big Felt Hat = 6 defense
Body: Leather Jacket = 16 defense, Dex +2
Hands: Fencer's leather gloves = 4 defense, dexterity +2
Legs: Leather Riding Boots = 7 defense, Dex +1.
Other/Items:
Enough powder and wadding for 30 shots.
25 Lead Bullets
5 Silver Bullets - 100% Crit on Lycanthrope Creatures, 50% Crit on evil alignment.
Flint and striker
Tinder bundle
Magnifying glass
Musket repair and maintenance kit
Magical Water Purifying Stone
Drawing of sweetheart
small mirror
roleplay,
life,
character sheets