Top 10 Video games to play... with a twist

Apr 19, 2006 13:57

Even I can update from time to time. The meme'age going around about games caught my eye and interested me enough dust this LJ off and make with the posting. I'm posting this from the perspective of someone who works with large groups of people to make video games. I also happen to be someone who often disagrees with how said games are being made. ( Read more... )

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ichijo_akari April 19 2006, 22:19:24 UTC
1) Yeah. Almost everyone I discuss the game brings up that encounter with bile in their voice. But I kinda think it's funny, because that sort of situation is the /default/ in most games. All the same, I wonder if the DX team could have come up with an alternative way for you to end up back at the base without your gear besides forcing you to lose that encounter.

6) Yeah. All the way up through '97, I never used edit teams, because I felt like the pre-defined teams really captured the essence of what made KOF 'character selection' so interesting. You had to take a mixed bag of characters, and deal with the fact that while you might have a real power hitter in your trio, you might have one or two that aren't so great either. By '98, I finally started using edit teams because I liked using King a ton, but not her two teammates much. And competition with the edit teams (Ryo, Kyo, Iori, over and over and over...) was getting too hard for me to keep up with pre-defines.

7) I think eventually we will see something more like what you're describing. It was something I was thinking about heavily back when Second Life was still in the development phase.

Considering playing Second Life is free now, as I understand it (You have to pay for extra content or something, I'm not totally clear how it works), it doesn't seem like they'd be losing anything by letting personal Second Life servers start popping up all over out there. That would be a huge leap forward.

-Akari

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rika April 19 2006, 22:36:00 UTC
I don't know. EVENTUALLY, perhaps, but eventually is a long way
away, from the stubbornheadedness of the developers and publishers.

Look at Ragnarok and Ultima Online. There are HUNDREDS, if not
thousands of private servers out there, for two seperate games that
are very ancient by industry-cycle standards. UO I think isn't even
in operation anymore, and iRO I can't imagine is generating much
profit comparatively, and they STILL won't do it.

If EA sold private server code to UO, it wouldn't hurt them a bit -
it's not a viable property anymore for them. They could put it out
for chumpchange, and STILL make a killing, since it'd be the only
really 100% accurate server software available. But they won't do
it.

Some kind of substantial swing-shift is going to have to take place
to loosen their sphincters first, I suppose. =/ Maybe if some
rogue company takes a chance and gets critical acclaim and awesome
profits from it.

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