Return to Landels, 1st Floor Map KeyNavigation
Travel
North Travel
West No Exit
No Exit
Use
Stairs(2)
Use
Stairs(2)
Doctors' Offices
Doctor's Office 1: The working space Daedalus uses is just that: a working space. If one were to gauge a person's demeanour by the state of their room, then Daedalus's is one of professionalism and comfort, but otherwise entirely undistinctive. There are no bookshelves with medical texts or knickknacks, no filing cabinet, no wall decorations. Just a desk and chair set in the far end of the room, with his own oval-backed chair behind it, both pieces of furniture perhaps appearing a little too large and pretentious for the small figure that uses them. The desk sports a hi-tech computer system (and a pen holder, though more for show), while the opposite end of the room is taken up by a small, black corner couch and table. A sidetable sits against the wall behind Daedalus's desk, out of patient reach. Three pictures are shown there, of a pretty, dark-haired girl at different stages of life.
Doctor’s Office 2: Dr. House’s office is a little unorthodox, but that doesn’t really come as a surprise to those who know him. A television is situated on the north side of the room, and the desk is rather untidy with ignored paperwork and scattered files. A stereo system with an iPod hooked up to it sits on the desk as well. Behind that are a couple of shelves with a variety of books about deadly and obscure illnesses. Anyone who actually gets to rummage around in the desk will likely find things like pencils, paper clips, a Nintendo DS, a Gameboy, games for both consoles, and a half-empty bottle of Vicodin.
Doctor’s Office 3: Muraki's office is surprisingly western in design, painted in plain white. A heavy mahogany desk and a high-backed chair sit at the back of the room, but there are usually no chairs for patients to use here. Instead there is a long, comfortable chaise lounge against the wall (enough room for two, even). Curious patients might also find a half-empty pack of cigarettes and a used ash tray in the top right-hand drawer. The bookshelf in the corner contains a wide variety of books; spanning from mainstream psychology, to hypnotism, to as classic and modern medicines, histology, biochemistry, cloning and genetics. Most books are marked with blank bits of note paper. There's a definite impersonal sterility to the office. Even the framed diplomas and certificates are sitting in the bottom drawer of the desk, untouched. The only real personal effect present is a cracked porcelain doll sitting on the second-highest shelf, half obscured by a copy of Paradise Lost.
Doctor’s Office 4: Dr. Stegman’s office is neat and tidy. White carpet spans across the floor. Instead of family portraits, two gleaming executive desk toys (Newton’s Cradles) sit on his desk. Behind his desk is a leather office chair for himself, while the patients’ chair is made of plastic. Two bookshelves against the wall behind the desk contain a variety of medical journals, mostly about psychology and neuroscience. Framed, prestigious degrees from Harvard hang between the bookshelves, acting as a sure testament to Stegman’s intelligence.
Doctor’s Office 5: One thing that separates Dr. Washu’s office from the others is how she keeps a variety of strange gadgets (presumably of her own invention) on her desk. These include things like heartbeat indicators and wave oscillators, which could be used to detect monsters roaming the halls. However, both of those items have tracking devices built in so Washu will always know where they are. Other inventions found in her room include the Washu Ever-Prepared Boy Scout Weather Protector, which is kept beside the filing cabinet and consists of tools to protect the user from adverse weather conditions, and the Washu Omni-Hygienist Tool, which can do hair and give pedi/manicures. The couch for patients to sit on has also been heavily modified. It is equipped with the Washu Anti-Moocher Shocker, which administers an electric shock to whoever sits down without her verbal permission, as well as instant restraints that can hold someone in place at her command. Scanners have been built into it in order to easily monitor a patient's condition. Though the current color scheme is bland, with white walls and gray carpeting, Washu hopes to install a photomorphic device that allows her to change the room's colors to suit her mood.
Doctor’s Office 6: Dr. Wilson's office gives off a very friendly feeling. The furniture is made up of mainly black and brown tones, yet it still comes off as cozy, if somewhat professional. There are file cabinets and a mini fridge located behind the large desk, which has chairs on either side of it. There is a large black couch off to the right side of the room. The carpet is gray and the overhead lighting isn't overwhelmingly bright like the rest of the institute tends to be. The desk is littered with random trinkets, mainly pointless little things that are most likely gifts from old patients.
Doctor’s Office 7: Dr. Huang's office is comfortable, but still professional. He has a lot of paintings on the walls that are colorful, but have no definite shapes, a desk that's neat and lacks any pictures of his family, but he won't actually sit behind it to speak with patients so the chairs and couch that are in front of the desk or to the side don't actually face it and are much more comfortable looking. There's also a bookcase with various types of books (fiction as well as nonfiction) and such. It looks more like a sitting room than an office, really. The desk is just for his paperwork, but as said before he doesn't use it when he interacts with patients.
Doctor’s Office 8: Painted in a light slate-blue, Dr. Disraeli's office displays nothing of real interest except for a very specific painting of a white lamb. This painting hangs opposite the doorway on the far wall and is easily visible upon entering. Aside from this, the room is very old-fashioned in both design and content. Tall bookshelves hold volumes dating no later than the early 19th century, and a wooden pipe can almost always be seen sitting unused upon the desktop. Patients will be addressed from behind this desk while seated on a cushioned wooden couch. All desk drawers remain unlocked, these being filled mostly with files and paperwork, save for the top left. This drawer contains personal research - two glass jars of preserved human eyes (one pair blue and the other dull gray) and the corresponding documentations for each set.
Doctors’ Office 9: At first glance, Dr. Sohma's office seems rather sparse. A faint haze of cigarette smoke hangs in the air on days the doctor is in. The walls are undecorated, save for one wall that boasts a large cherry-wood bookshelf filled to the brim with books of every genre - mostly medical. Inside the modern desk, a carton of cigarettes, an ashtray, some pastels and drawing pads, ibuprofen and codeine, some fountain pens, and various drawings (presumably by patients) can be found. Occasionally, though, there is a bit of Japanese candy within. On the desk, there's a bud vase with a sprig of lavender within, and a small, framed picture of a young woman faces away from the cushy patient chair.
Doctors' Offices 10: There isn't much to say about the office of Dr. Burroughs. Not particularly used to working in such a richly funded establishment, her office only contains the barest of necessities: a neatly kept desk with a black coffee-maker sitting on top of it, two gray file cabinets, a small couch, a corkboard on the far wall tacked with various papers and pictures, and two comfortable looking chairs for both doctor and patients. Aside from the odd poster of 'dream-demons' on her wall and the seemingly random pair of 3D glasses on her desk, Dr. Burroughs gives off a 'run-of-the-mill therapist' vibe. Anyone to search the room at night, however, might get a different impression; aside from the uncomfortable feeling that something is watching you, tucked inside the desk are files on unsolved and bizarre deaths (all seeming to revolve around teenagers and children), nightmare-related research papers, and bottles of No-Dose.
If any doctors' offices become empty: These rooms are reserved for any doctors Landel's may hire in the future. Since they aren't being used yet, they're quite empty, with white tile on the floor and gray, painted walls. Blinds are pulled tight over the windows, so these rooms are particularly dark no matter what time of day it is.
Group Therapy Rooms
Group Therapy Rooms 1-3: The staff at Landel's feels that exploring mental issues in a social context will help patients adjust to their real lives and society as a whole. As such, the group therapy rooms are set up to foster healthy discussion among its participants. Several leather chairs and a leather couch are situated to where they form a loose circle. At the center of the white carpet is a fuzzy, red rug. On top of that is a small, glass-top table with a blue vase of fake flowers. Framed, abstract prints hang on the cream-colored walls, and simple light fixtures hang from the ceiling. On the opposite side of the room from the chairs is a water cooler and a table with a variety of snacks, such as blueberry muffins, granola bars, apples and bananas.
Group Therapy Rooms 4-6: Although designed with the same purpose as the first three group therapy rooms, these areas aren‘t as lively. A set of older-looking, gray chairs make up a circle, with a round, wooden table at the circle’s center. The brown carpet spans across the floor, though there aren’t any rugs to give the room more color. Like the first three therapy rooms, the walls are cream-colored, but the framed prints hanging from them consist of still life illustrations of mundane scenes, like a group of people walking down a wet street with umbrellas in hand, or a boy playing with a puppy. There is also a water cooler and a table of snacks, including blueberry muffins, granola bars, apples and bananas. A simple light fixture hangs from the ceiling in room 4. In rooms 5 and 6, cream-colored blinds control how much sun spills into the room.