until the moon is down

Sep 09, 2006 00:54

So, as I've already squeed, The Sims 2: Pets expansion will come with Werewolves. Pretty much my dream come true since now my sim Remuses will be more realistic. Each supernatural creature in The Sims 2 has its own rules

Aliens, which came with the base game, abduct sims and only male sims return pregnant, expecting a little green creature of their own. They can also have their own babies.

Zombies came with University, and all I know is you get them from that phone which is the reward for a Paranormal career track. You pay the Grim Reaper a certain amount to ressurect a sim, and if it's not enough they come back as a zombie. I don't think they can make children.

Vampires came with Nightlife, and your sim has to have a certain relationship score before he can be turned by another vamp. Also, they can fly around as bats. :D (I'm not clear on their reproductive abilities...)

So my question with Werewolves is whether they'll just walk around in a hairy skin forever. Sim!Vamps are pretty true to their myth and they can't go out in the sunlight. They should stick with that for Werewolves and get some kind of cycle. Sims are adults for about 28 days, so a real month would be lame. I also wonder if they could turn into actual wolves. The Sims 2 message board I got the pictures from speculates that's just the one wolf who can go bite your sims.

This is all terribly exciting. I've refrained from exclamation marks and such, but my inner fangirl is exploding right this second.

I hope Maxis makes Werewolves HELLA cool. Even that somewhat lame hairy skin looks a LOT better than the stupid PoA werewolf (I'm never forgiving the movie people for that piece of crap. NEVER), and a cooler looking skin will be modded in no time, just like it was for every other weird thing.

I also wonder how turning other sims will work. Maybe it's just the one crazy wolf? Werewolves look pretty social, so that's good.

There's also a description of sim Lycanthropy, but the tool tip is in German and all I could make out was the title: "The Lycanthropy and You". Someone further down the thread translated bits of it into broken English and I made out that the transformations would be nightly (but I read something about a full moon so...?) and that the new animal trainer NPC has a cure, much like the Matchmaker NPC has a cure for Vampirism. YAAAY!

In conclusion: I need Pets NOW!!

Also:

Patrick Wolf's "Wolf Song" just made me cry. It sounds like a Fenrir Greyback recruitment song if he were a feral werewolf poet and not just a psychopath child molester.

WEREWOLVES! WEREWOLVES! WEREWOLVES!!!

edit: My questions have pretty much been answered by a German game site that previewed the game. Their Lycanthropy bits were translated by a sims fan and posted here. I'm copying it down here anyway for posterity.


________

Horrors of the night

Visit from the wolf

A topic we were better able to familiarize ourselves with in Leipzig are the wolves and werewolves in pets, about which many questions have been left open. The initial way into werewolf-hood inevitably comes from the bite of a genuine wolf which occasionally wanders by (like a stray) the property at night.

Unlike the skunk that greets the first wrong move with its spray, a wolf can not be moved to the crucial act so easily. During the July test one (a sim) had already been bitten before we knew what the cause was (perhaps “before we even knew what happened). This time we had to enclose two of them (the wolves) with our sim over several gameplay days until it finally happened.

Contrary to the isolated skunk, with which only a few interactions and no relations are possible, there are several wolves a Sim can befriend or treat with hostility. If he welcomes a wolf on his property, it will no longer only come and go or be chased off completely; it can be treated similar to a dog with kindness and affection (i.e. you can pet it, I believe) and praise or scold it. However, training and adoption are not an option.

The wolf, for his part, can have its own ideas - among other things it can sniff the sim, chase them over the property, or even bite them (basically, it can do any of these things autonomously). Unfortunately, we could not recognize how it came to this decision because of the high speed (they’re probably playing at double or triple speed while testing).

Life as a werewolf

First a sim is bitten, then he suffers from so-called Lycanthropy - then, as you know from film and television, transforms with the full moon. Whoever has glanced at the night sky with the free camera in Sims 2 already knows on which nights the full moon dominates - namely, all.

Consistently, each evening at around 7 o’clock the Sim will go through the transformation; during the process it is enveloped in sparkling light and simultaneously seems plagued with cramps. As soon as morning begins, it transforms in order to be a(n) (almost) completely normal sim during the day again.

A werewolf is characterized/recognized at night not only by its brown skin (ugh) but also by its bent/slouching posture when walking, which is different than that of the Zombies from University but nevertheless reminiscent of it. Not surprisingly, it’s inclined to lapse into a loud howl.

It can also result as an attack on another sim - at least, by the command of the player - as such: they become entangled in a fight, during the process of which they become a werewolf. This interaction does not seem to be available in all situations; however, it doesn’t fail in good relationships (which… sounds a little odd since they’re saying they attack & fight, but think about the bite interaction for vampires, I suppose).

Next of all, werewolves - like their colleagues vampires must be resigned to infertility ***(this part puzzles me slightly because vampires aren’t infertile - they just can’t pass on vampirism through genetics. I could, of course, be misreading it), so long as they are not completely healed. This is made possible by a potion made available to them through the new Pets NPC, the animal trainer.

Unfortunately, because none of the first three Expansion Packs were installed on the test computers, it remains impossible for us to find out whether or not zombies, vampires, and robots can also become werewolves. However, since such combinations have always worked previously, there is nothing to suggest otherwise.

_______

BOO @ Werewolf infertility! (If that was translated correctly) WTF! Have like a 25% chance of the kid being a Werewolf, Maxis! Make it interesting! ughhhh!! But hopefully, they'll be like Vampires and not be able to make Werecubs. HAPPINESS FOR ALL!!!

sims 2, harry potter, werewolves, remus

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