A whole new ball game

Jan 14, 2008 13:04

I've been running a Vampire tabletop game for a few months now and Inncubus commented that I've been a little Murder Plot heavy. This was not a criticism, but more of an observation, and an accurate one at that.
It seems that once you have a game based around Vampires you suddenly have two huge problems: the characters are over-powered, and the characters are practically disabled.
When I say 'disabled' I mean that (generally) you can't go out in the day and have NO OPTION about doing anything in character during those hours, you also have problems traveling. Then there also is all the protocol and keeping the masquerade, which can be very difficult at times.
When I say 'over-powered' I mean that (generally) mortals can hide nothing from you or resist you, making most intellectual conflicts primarily with supernatural beings. Also as everyone is a vampire it is presumed (correctly) that you are 'dodgy' is some way, thus dodgyness becomes acceptable behaviour to a point.

Thus I am quite restricted to my plots:
Corruption!....well naturally.
Affairs!.....how is this a problem?
Weird happenings!....probably just the Malks again.

General plots tend to be around the main enemies - other vamps, hunters, werecreatures, and those bloomin' pesky sabbat. The trouble is that most things are underhand and subtle BUT the clues along the way hint at corruption....which tends to be acceptable in the political vampire world. The only time people sit up and take notice of such events is when unsanctioned killing occurs.
Hence the murder plot.

I seem to have got myself in a little rut. Do people agree, or am I missing something?
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