I had an interesting conversation with a friend of mine that works as a game developer. He stated that sports games are the most dreaded titles to develop as they tend to be the most banal, bottom-of-the-barrel tripe aimed at quick easy sales within the very low-end gamer market. The chances of generating a gem that will propel anyone to game-
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I have a friend who programs for EA sports, specifically the Tiger Woods titles. There isn't as much stardom in it no doubt, but when you are working on code, code is code. It looks no different from that perspective. You may not get the notoriety of a Crysis, but I see those titles more and more serving a different purpose.
The cutting edge games are still being tailored primarily to PC gamers because that is the market that can take full advantage of them. The goal of the cutting edge games isn't always sales, but to push the envelope and innovate, particularly in the engine so that they can market out the engine to OTHER game developers to make the mass consumable games. This is what Crysis, Unreal Tournament 3 (engine used in Bioshock and GOW). The real money is in developing the engine.
Consolitis IS becoming a BIG problem though. I would say it's due to the simple limitations associated with the consoles inputs compared to that of a PCs inputs. You simply can't match the same level of complexity and precision that the keyboard/mouse combination offers. Console games are designed for weekend warrior type gamers, people who don't want or don't plan to commit a great deal of time to games.
One company that has become the modern day Renaissance game developer has been Steam. Their Console and PC implementations of Left for Dead 1/2, and TF2 have been amazing.
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