Natalie's nearly all ready to begin animating with. I have a couple random things to do (edge tension some things so turbosmooth doesn't eat them (she's shown without turbosmooth above), figure out how to do eyelids so they're moveable) but I don't feel like looking at her any more right at the moment, so.
I hadn't messed with the chest since I first threw together the torso, but I spent considerable time tonight trying to improve it. I took before renders from a random older file and after from my current working file to show my progress:
Before:
After:
Before:
After:
They still need a lot of work but I'll leave that to the 'to do if I have time after the animation's done' category. They're such odd, super organic shapes - pulling them ot of geometry is probably the most difficult thing I've done yet!