Statecraft

Jul 20, 2012 13:03

As discussed on Bookface and in person, I've been thinking about running a play-by-post game of Statecraft. This game was released as a free public beta a year or so ago but seems to have vanished off the internet: but I've always liked it, and my recent unemployment has meant more time to play Civilization the PC and to get an urge to run ( Read more... )

statecraft

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hubcap_reloaded July 24 2012, 16:13:48 UTC
This is very much what I'm thinking. I've got five dudes up for it on Bookface so I'll likely push ahead in the next couple of days.

For the non-Bookfacers, here is a message I sent those people who expressed an interest:

Each player would be in charge of a single Old World nation in a late medieval/early modern world: think 15th century or so. I'd probably make a new world map and give you faux-historical cultures - so likely a France analogue, a Spain-a-like, etc.

The goal is to acquire prestige by doing things, well, prestigious. This could include warring with each other but could also include developing important technologies., exploring for the New World and other bits and bobs.

My plan is to run the game entirely online, probably through a dedicated forum. (RPOL.Net is specifically designed for RPG play and feature in-built dice-rolling apps so it's likely.) Playing in that format allows us to post public and private when required, as well as suit a slightly slower but flexible style rather than need us online at the same time every week.

I would allow a max of one week for a game turn (that is, one season of the year): until you message me with any actions, you are free to have public or secret negotiations with each other. Hopefully this time limit will mean that even if you're busy with work or family stuff or whatever, you'll be able to get to your turn in a reasonable time.

've already given a link to the rules but if you ask I can always email you a copy of the book. The actual core mechanic is really basic: I'd almost certainly apply positive and negative modifiers for most roles based on roleplaying and specific circumstances. (So attacking a city is one thing, but trying to fight in Russia in the winter is probably not a great idea.)

Is this still something you guys would like to take part in? I'm interested in any preferences people have in how we do business."

George Q

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