just a quick note first, this is a re-app. he'll remember his previous time on Sacrosanct and just get tossed out of a teleporter instead of falling into the Junkyard.
Player Information ;
Your Nickname: Zero
OOC Journal:
zer0_h0urUnder 18? No
Email/IM: Email: wavesofsteam@gmail.com
AIM: AliveStorm93
Characters Played at Singularity: n/a
Character Information ;
Name: Protoman
Name of Canon: The Protomen
Canon/AU/Other Game CR: Canon
Reference:
Wikipedia page for the first albumMega Man wiki page on the band and albumsLyrics Wikia page for Hope Rides AloneLyrics Wikia page for The Stand (Man or Machine)Lyrics Wikia page for The Sons of FateCanon Point: Immediately after his death in the song "The Sons of Fate".
Setting: Put 1984, We, the setting of Atlas Shrugged with the Objectivist bullshit excised out, the early games of the Megaman series, cyberpunk and steampunk sensibilities, Robocop, spaghetti westerns, Streets of Fire, and a heavy dose of retro-futurism into a blender and hit liquefy.
That should give you an idea of what you're dealing with here. But for a bit more detail...
The world has fallen under darkness. The unnamed sprawling metropolis, only referred to as the City, is a fully-fledged dystopia in the Orwellian tradition. Great conflagrations are a constant occurrence, and the general population has been so heavily broken, conditioned, and intimidated by their way of life that they can never bring themselves to stand up.
But let's step back and take a look at how we got here, shall we?
When the story begins, the setting appears to be relatively close to that of a late 20th century/early 21st century Earth, albeit one with labor laws pushed back roughly one hundred years. The stage of the story, the unnamed City, is presumably somewhere in the American Midwest, given that mines and factories and their economic impact are critical to how it all begins. After things are sparked and the story begins rolling, the technology level surges upwards. Highly advanced robots, telescreens, and gleaming automated civic advancements become ubiquitous. Some of the robots are even indistinguishable from human beings at first glance.
Dr. Thomas Light and Dr. Albert Wily were roboticists and old colleagues, having worked together for years towards finding a way to ease the burden and risks taken on by industrial workers and the incredibly dangerous conditions they faced day in and day out. However, Wily betrayed Light for his own goals. Wily orchestrated the murder of Light's lover and framed Light for the crime, launching a media circus and witch-hunt to sully Light's name. Light's found innocent, but this plays into Wily's hands-the people believed Dr. Wily's lies so completely that they formed a lynch mob. Light escaped on the last train out.
Wily took over the City riding this wave of popular support, and it was transformed into what appeared at a cursory look to be a gleaming automated retro-futurist metropolis of the future. The old filthy brick buildings and smoke-belching factories, the diesel locomotives, all of it, were done away with. Skyscrapers and automated magnetic trains sprang up. Once the City could no longer grow upwards, it grew outwards, to the point where twenty years or so after Wily's takeover, it took a motorcyclist moving at top speed an hour to reach the outskirts.
Below the surface, however, it was much darker. While everyone was taken care of and robots did all of the work, Wily kept a constant eye on everything, blasting out constant propaganda from every telescreen and loudspeaker. Parents who remembered how the City fell under the doctor's bootheel didn't say a word to their children about what it was like before. This brave new world balanced on the edge of a knife to them-if the gift was given, surely it could be taken away. Fear of a red-eyed assassin in the dark, “Light's Monster”(further units like the Sniper robot Wily had used to murder Emily, which Light technically built), kept the people quiet.
Twenty years or so passed. Joe, a fearless street kid who resented the machines, decided he was leaving. He was tailed by the Sniper. After subduing it, he came face to face with Dr. Light, and they hatched a plan to destroy Wily's central transmitter.
It succeeded, but Joe died in the effort.
The people didn't wake up as a result. Wily was far too clever and prepared to be taken out in such a simple move. A backup transmitter went online and things resumed, martial law was declared. The City fell under darkness.
Fast forward twelve years, to the time of Act I. The City may have once been a glittering urban metropolis of the future, but it's a hollowed out husk of its former glory now. By this point, it's essentially a wasteland. While humanity was content to live the way they had before, now they're completely broken beyond measure, slaves to the screens and chained by their fear and cowardice. Nothing is done about the total wreckage of the City, and they allow themselves to remain under Wily's jackboot. Nothing is repaired, nothing is built or created or designed. Creative potential is dead.
In this time, Dr. Light had been working on Protoman in order to try to bring this to an end. This almost succeeded, but Wily was again too smart for Light. Instead of sending machines at Protoman one after another, he sent a veritable army spearheaded by his six most powerful units and had them attack all at once. He was overcome almost immediately. A crowd had gathered, not out of hope for freedom (they wouldn't know what to do with freedom), but to watch as he was torn to pieces by the other robots. They simply watched this man-machine that would have been their savior die. It was only entertainment to them.
With Megaman, it happened again. Protoman and Megaman were placed against each other and made to fight. Instead of urging the two of them to work together(which may have stood a chance at gaining them their freedom), the crowd only goaded them and insisted that the two of them take up arms against each other.
As shown by these events, the people of the City have no desire or urge to stand up for themselves. So thoroughly broken, they live in conditions comparable to animals on factory farms. In spite of the fact that their way of life is much worse than anything faced by those who lived in the City before Wily's takeover, they're so unbelievably scared by the potential fallout of acting for themselves that they won't even think of the idea of standing up.
Personality: Protoman is...intense, to say the least. He will always stand his ground on a subject, and is always willing to fight for something he believes in. He initially started out at Sacrosanct with very negative views about humans, but these softened over time. He draws a distinction between the humans of the City and the humans on the station, seeing the humans from his world as products of their environment. Despite everything that has happened, Protoman still has the heart of a hero, and was ultimately acting in the interest of the people by working for Wily. He felt that if he could get them angry enough at his betrayal, they might finally act. He's something of a natural cynic from everything that has happened to him, but beyond all of this he still yearns for the ideal of a free world. In short, much like Joe, he has a heavy mix of anger and sympathy towards the people of the City.
He's got a great deal of courage. He's never afraid to fight, and will always rise to a challenge placed in front of him. If someone's having trouble and can't handle it alone, he'll offer his help. He's slow to trust people--particularly humans--after all that's happened, but if they can give him a reason, he'll be willing to try to get to know them. He has a strong sense of justice, though he likely won't admit it. He's also a very strong fatalist after all that has happened to him, but he desperately wants his philosophy to be proven wrong. Up until this point, his view of the world has only been reinforced.
All of the above, however, only matters when there's a serious problem to deal with, and he's not always some "tortured robotic anti-hero". When combat/struggles of any kind aren't a factor, he's fairly relaxed, and will often be seen walking the streets of Sacrosanct whistling and playing a guitar. He's relatively carefree if there's no harm being done to someone. Even if there is, if he believes they can handle it themselves, he'll generally let it pass. He's a talented motorcyclist, having cultivated the skill during darker points in his existence for patrols.
He has little patience for the trappings of human life, and while he'll view leisure activities and creature comforts with some interest, he won't waste much time on them. He's always interested in exploring new things and places, something he had very little chance to do in the City, with its uniformity of thought, huddled masses, and sterile aesthetic. As a result, the variety of cultures and beings aboard Sacrosanct, and the world below, will be a constant source of fascination for him. Despite his intensity in battle or when it's time to get serious, Protoman can appear somewhat flighty at times due to his usually carefree nature. He cultivates this image-rather poorly, admittedly-in an effort to catch people off guard when it's time to fight. It yields mixed results.
He makes no effort to forget all that happened in the City--it happened, nothing can change it, and for better or worse those years made him into who he is--but all the same, he prefers to not dwell on it, because as far as he can tell, none of it matters here. Sacrosanct is his chance to move past all of that and live a more relaxed existence, despite how its resemblance to the City--with a very literal cage in place of the metaphorical one provided by the City--continues to unnerve him on some level.
Protoman has more of a heart than he is willing to admit. His years in the City and under Wily's command may have twisted him, and he may have done things he wasn't proud of, but it was all in the name of encouraging the people to stand for themselves...or so he tries to tell himself, in any case. Humans in the City showed him time and time again that they couldn't be saved and were complete wastes, and left him with a very negative opinion of the species as a whole. His misanthropy is going to take quite some time to beat, and possibly never will go away entirely, so his take on humans is very much working on a stringent case-by-case basis. On the whole, he's beginning to accept that humans on Sacrosanct aren't the same as humans within the City.
It's not hard to gain Protoman's trust, one simply has to be willing to work for it. He's more like a human than he's comfortable with, which has him willing to believe that humans may be worth dealing with. Meanwhile, robotic/non-human characters, which he can more comfortably empathize with, won't have much trouble at all getting on his good side. He cultivates the image of a cynic, and has shades of cynicism throughout his character, but he ultimately tends to assume people have no ulterior motives--that is, non-human people. If you prove his impression of you wrong in a very big way, or just start causing trouble for someone who can't defend themselves, he's not going to let that slide.
Abilities, Weaknesses, and Power Limitation Suggestions:
Abilities:
Superhuman physical attributes(strength, speed, endurance, senses, reflexes).
He's a strong fighter, comfortable with both melee and ranged combat, as shown during his fights at the beginning and end of the album.
Proto Buster, or “Life Ruiner”: an energy gatling worn on the arm. Very rapid and precise, and powered from his reactor.
No pain: He's a robot. Pain isn't exactly something he'd have to concern himself with.
Weaknesses:
Standard electronic weaknesses. An electromagnetic pulse could throw him offline for quite some time, and prolonged exposure to large quantities of water may render him inoperable until his circuits dry out.
Compulsion: He wears his shades. Always. Even behind his helmet.
Misanthropy: He does not like humans, as a general and...very easily broken rule. In his previous time at Sacrosanct, this became less of an issue. A human could earn his trust without much difficulty if they really tried.
Recklessness: He's already died twice, and it's not as though repairs aren't an option. As a result, he doesn't have much regard for his own well-being.
Inventory:
One battered red/white/black helmet with blast shield, heads-up display, red light(both for intimidation and to act as part of the camera) and retractable mouthplate
One pair of sunglasses
One torn and singed yellow scarf
One pair of gloves
The “Life Ruiner”
One pair of steel-toed boots
One snap-close shirt
One tattered armored trenchcoat
One pair of pants
One large oval shield with viewport, painted with a large red W and the words "HOPE RIDES ALONE"
Three belts.
Appearance:
Here and
hereAge: Late teens to early twenties in appearance and mental age. 10 chronologically.
OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?
Samples ;
Log Sample:
Protoman stared his brother down, waiting for his response as he clashed with him again. Mega Man finally snapped, shouting "WE BOTH KNOW THEY'LL NEVER FIGHT!" at the red-and-gray clad robot. The First Son of Light gave a laugh, despite grimacing behind his helmet. "You finally get it. There are no heroes. Mankind is doomed!" He whirled to face the crowd, the angry edges of his visor hinting at his pain and rage. The red beacon of light from his helmet glared at them, much as the sniper had stared down dissidents years before.
He had to put this in words that even these cowards could understand. He had realized years before that they were like ostriches, that they believed if they hid themselves and kept their heads low, nothing would happen to them. It would have sickened him, if such a thing were possible. He shouted, amplifying the output of his "voice". "You will never have another hero! You will never have another chance! You will fall, because you never tried to stand for yourselves!" He heard them call for Mega Man to kill him, and the rest was yet another dose of deja vu. The last thing he saw was Mega Man's pained expression as he ceased operation in his brother's embrace.
When he came to, he blinked. Once. Twice. Three times. He shot upright, checking himself briefly for damage. All of it save for the damage to his outfit was repaired. "Where am I?" he wondered, standing up to look around himself. All around were heaps of junk, some of it being things he recognized, or could at least guess at a purpose for. More still of it was more or less completely unrecognizable. He checked himself again, beginning to walk--no sense just sitting around, might as well try to understand where he is--as he noticed the strange device on his left wrist. He shouldered his shield and put down his buster, fiddling with it. "Some kind of comm, looks like..."
Network Sample:
[Hello, network! Today you see someone in a helmet with a staring red eye just sort of...looking at the camera. He's definitely in the junkyard. New arrival, maybe? The question's worth 20 picarats!
If you guessed yes, then congratulations! Protoman's just come to Sacrosanct.]
Megaman? Are you there?
[He pauses, tapping the screen.]
Doctor?
[Another pause.]
Any Robot Masters in the area, report in. This is DLN-000.
[Now he just sounds annoyed.]
Is there anyone on the other side of this damned thing who can help me?