Nel Zelpher, 4/??sacredbrandApril 13 2011, 10:06:15 UTC
She thought it to be the end of all crazy offworlder shenanigans. Left with the task to collect intel on how various territories were coping with the end of the Airyglyph-Aquaria war, she was ghosting through the Black Brigade training facility where countless Aquarian lives were lost when... well. More shenanigans. Fayt and co. plus his father and friend Sophia were trapped by a Vendeeni device preventing their beaming up to safety. Nel, productive by nature, destroyed the transmitter and got a direct hit from a laser beam for her efforts. The others ignored her protests and brought her aboard the Diplo to heal.
And that's how they got stuck with her. She accompanied them to distant stars, the politics of which she loosely understood as not unlike politics everywhere. Nel also understood the gravity of the situation when the group figured out why Fayt and the other children his age had been genetically modified; they were destined to rebel against the inevitable attack of their universe's Creator. Her faith in Apris, previously unshakable, began to falter.
When they accessed the fourth dimension, home to '4D beings' who played in her universe like a virtual reality sim - when she found out her universe WAS a reality sim, composed of data, a concept she could barely grasp - her faith and a small piece of her mind broke down. Nel continued on as if nothing was amiss, fighting alongside her companions and ultimately killing Luthier, the man and Creator of herself and everybody she knew. In his last moments he initiated the deletion of her reality. Through a fluke she'd never know the reason behind, it recreated itself as it was just after everything went kaput.
Nel maintained her facade of calm. She went home and told no one of what she'd seen, or be branded a seditious heretic.
6. Personality: Nel Zelpher is very much a product of her upbringing. She grew up surrounded by educated and self-contained individuals, learning from an early age the importance of intelligence, confidence and control. The politics of the Aquarian court left their mark, too; Nel is extremely conscientious of what effects her actions might have in the future, and by virtue of this forethought is a very cautious woman. Rarely does she allow her emotions to run ahead of her mouth and brain. When they do take the lead, her indomitable willfulness can cause no end of problems.
Experience has left her world-weary and raw, though her repression keeps it well-hidden. She's good at seeming one way when her personal feelings are the exact opposite of what she conveys, part of her job as a spy. Sometimes she's overly curious and/or manipulative of her friends without even seeing the signs, and ashamed when she finally realizes her mistakes. At odds with the requirements of her profession is Nel's steadfast honor. She will not go back on her word, and genuinely prefers misleading as opposed to outright lying.
She cannot let go of the past. Nel can bury it, but there are people and ideals she can't forget or abandon. She has an obnoxious propensity for suffering in silence and martyring herself to save her comrades.
Nel Zelpher, 5/??sacredbrandApril 13 2011, 10:11:06 UTC
7. Previous Game Developments: She spent six months in ms-elegante, a mystery/horror game set on a cruise ship in a neverending ocean. She recovered from her post-game faith crisis and explored aspects of the social life she'd never had time for in SO3. Learned stilted, formal English thanks to several people very near and dear to her new existence: Cliff, from her universe, Kevas, a gentlemanly alcoholic troll, and Joseph Ivers, an Irish heartbreaking cook.
Nel needed to keep busy; in addition to daily patrols of the M.S. Elegante, she commenced operating an empty kitchen to distract her mind from no longer having an overarching mission to make progress on. Friends helping around allowed her to relax, just a little bit, without having to exhaust herself.
She had her martyr complex challenged, but not gotten rid of. Her survivor's guilt intensified after Elegante ended, and her mind broke down a little... finding the piled corpses of friends, acquaintances and strangers will do that to a person. Trapped on a deserted island with the surviving passengers of the cruise ship, she shut down temporarily to function on autopilot. Time, hope and companionship could heal it.
8. Appearance: ***Will point out that being 5’7” and 112 pounds is bullcrap no matter what the game manual says. Her in-game model and concept art depict her as a shorty, Nel is an active warrior, regularly carries heavy equipment and while light on her feet, there is no way she’d weigh so little. Muscle’s going to make a difference.
In actuality, her height is closer to between 5'4” and 5'5”. She's a slender woman but also an athlete, shaped through training for speed and strength. Her red hair is kept in a practical bob extending a little below her chin, framing steely violet eyes in a face softer than one would expect in a hardened military woman. Nel keeps fit and clean. Down the front of her legs, her biceps, the backs of her hands and her chest, runes are inscribed into her flesh.
Her arms, legs and torso are covered in fine scars from blades (wounds magically healed don't always heal the whole way through, depending on the energy put into the spell). The biggest is an ugly splotch of scar tissue in her right shoulder where a laser disintegrated... well, most of the shoulder. Everything was regrown, but it left a mark.
9. Abilities: Nel is a medieval ninja wizard special forces government agent.
From the Aquios library, copied for the sake of avoiding a migraine: Runological force is pure energy that is the source of all action in this world. The power of runological force can be artificially manipulated by carving patterns called runes when needed. And, by combining different runes, it is possible to control the flow of runological force so it can be converted into forms engineers desire in order to produce particular results. The phenomenon that is produced in this manner is known as 'runology'.
The runes it’s talking about, and the original six allegedly bestowed to Aquaria I by the sun god Apris, are the wind, water, fire, earth, light, and darkness runes.
In layman’s terms she’s an elemental witch and a healer, ignoring her non-magical prowess in combat for the time being. Normally, she can produce devastating phenomena like colossal lightning clouds, a steady rain of fire, etc. with leanings toward wind-based attacks. In the Keep, Nel's area of effect is limited to three meters extending from her person. Environmental spells (e.g. something destructive) sucks her energy way faster than, for instance, a healing. She has to conserve her energy like a boss nobody's business. Completely draining her reservoir is a fast track to feverish illness.
Nel Zelpher, 6/6sacredbrandApril 13 2011, 10:11:40 UTC
10. Languages: Elicoorian (alien language), stilted English (thanks to previous game development). She can read an Elicoor-specific written language, Dragon Runes, that won't be of any use whatsoever off her world.
11. Items: Leather armor, a long scarf and a friend's communicator that enables audio back-and-forth translation. She hears everyone else speak in the language she's most comfortable using, and vice versa. She carries a pouch of medicinal herbs and a second containing ingredients for producing a poison cloud.
12. Weapons: Keep-blunted runic daggers. The amplification they give to her powers will be minor, at best. The smaller knives she keeps hidden are equally blunted.
13. Writing sample - Third Person Prose: “Stop squirming.”
The tailed Menodix boy had to be all of four feet high, but he managed to make himself several dozen handfuls of high-maintenance. Nel smacked his rump for trying to wriggle out of her grip and Roger squealed girlishly.
“B-but miss, I'm fine, honest, ya don' need to...” She wasn't buying it. Not from him. “Miss--”
This time she pinched him, hard. The breathy squeak he emitted from underneath his ridiculous helmet made the Klausian across camp snigger. “Hold still so I don't singe you.” Now there technically wasn't any danger of singing, but what Roger didn't know... hm. He didn't know a lot of things, so that saying applied less. No matter. As long as he sat quietly during her healing, he could be noisy and hyperactive afterward for what she cared.
Nel's hands cupped the air over the gash on his twiggy back, better than it looked in that he hadn't precisely lost gallons of blood. The biggest worry was infection, if she didn't take care of it right this second, which she was; light encompassed her palms and the wound, scorching out bacteria. The muscle and skin knitted itself together in record time. Little bodies were simpler.
“Alright,” she began, relaxing a tad now that she could release him in good conscience, “You can...”
“THANK YOU!” he yelped and twisted in his seat, jumping to give her a messy peck on the cheek. Off the log he shot, tail streaming behind him like a fluffy striped banner. Nel sat back, rubbing her face to dry it and looking fondly disgruntled. It wasn't often her patients were so exuberantly grateful for her assistance. As if summoned by her ill will, Albel raised his shaggy hair and stared in her general direction.
She glowered. This only earned her a toothy smirk. Sensing that if she stayed her rising temper would cause her to say something regrettable, Nel got busy feeding the campfire. 14. Writing sample - First Person Prose: Lord Deior,
I do not begin to understand the game you're playing, but I've had my fill of heroics. What sets you apart? Why... how can you, where others have failed, succeed?
Do you have armies? They won't help. You'll need a hundred miracles to achieve this.
Maybe I shouldn't be so skeptical, but you have to know what's happened to us. You more than anyone, if you are who you claim. It's too much, Lord. If you have something, please, give us a sign.
Lastly, come on over to the keep_ooc and introduce yourself! You are also welcome (and encouraged!) to say hello in our AIM chat, chatofthekeep. Get yourself settled in and if you have any questions, please contact a moderator!
And that's how they got stuck with her. She accompanied them to distant stars, the politics of which she loosely understood as not unlike politics everywhere. Nel also understood the gravity of the situation when the group figured out why Fayt and the other children his age had been genetically modified; they were destined to rebel against the inevitable attack of their universe's Creator. Her faith in Apris, previously unshakable, began to falter.
When they accessed the fourth dimension, home to '4D beings' who played in her universe like a virtual reality sim - when she found out her universe WAS a reality sim, composed of data, a concept she could barely grasp - her faith and a small piece of her mind broke down. Nel continued on as if nothing was amiss, fighting alongside her companions and ultimately killing Luthier, the man and Creator of herself and everybody she knew. In his last moments he initiated the deletion of her reality. Through a fluke she'd never know the reason behind, it recreated itself as it was just after everything went kaput.
Nel maintained her facade of calm. She went home and told no one of what she'd seen, or be branded a seditious heretic.
6. Personality: Nel Zelpher is very much a product of her upbringing. She grew up surrounded by educated and self-contained individuals, learning from an early age the importance of intelligence, confidence and control. The politics of the Aquarian court left their mark, too; Nel is extremely conscientious of what effects her actions might have in the future, and by virtue of this forethought is a very cautious woman. Rarely does she allow her emotions to run ahead of her mouth and brain. When they do take the lead, her indomitable willfulness can cause no end of problems.
Experience has left her world-weary and raw, though her repression keeps it well-hidden. She's good at seeming one way when her personal feelings are the exact opposite of what she conveys, part of her job as a spy. Sometimes she's overly curious and/or manipulative of her friends without even seeing the signs, and ashamed when she finally realizes her mistakes. At odds with the requirements of her profession is Nel's steadfast honor. She will not go back on her word, and genuinely prefers misleading as opposed to outright lying.
She cannot let go of the past. Nel can bury it, but there are people and ideals she can't forget or abandon. She has an obnoxious propensity for suffering in silence and martyring herself to save her comrades.
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Nel needed to keep busy; in addition to daily patrols of the M.S. Elegante, she commenced operating an empty kitchen to distract her mind from no longer having an overarching mission to make progress on. Friends helping around allowed her to relax, just a little bit, without having to exhaust herself.
She had her martyr complex challenged, but not gotten rid of. Her survivor's guilt intensified after Elegante ended, and her mind broke down a little... finding the piled corpses of friends, acquaintances and strangers will do that to a person. Trapped on a deserted island with the surviving passengers of the cruise ship, she shut down temporarily to function on autopilot. Time, hope and companionship could heal it.
8. Appearance: ***Will point out that being 5’7” and 112 pounds is bullcrap no matter what the game manual says. Her in-game model and concept art depict her as a shorty, Nel is an active warrior, regularly carries heavy equipment and while light on her feet, there is no way she’d weigh so little. Muscle’s going to make a difference.
In actuality, her height is closer to between 5'4” and 5'5”. She's a slender woman but also an athlete, shaped through training for speed and strength. Her red hair is kept in a practical bob extending a little below her chin, framing steely violet eyes in a face softer than one would expect in a hardened military woman. Nel keeps fit and clean. Down the front of her legs, her biceps, the backs of her hands and her chest, runes are inscribed into her flesh.
Her arms, legs and torso are covered in fine scars from blades (wounds magically healed don't always heal the whole way through, depending on the energy put into the spell). The biggest is an ugly splotch of scar tissue in her right shoulder where a laser disintegrated... well, most of the shoulder. Everything was regrown, but it left a mark.
9. Abilities: Nel is a medieval ninja wizard special forces government agent.
From the Aquios library, copied for the sake of avoiding a migraine:
Runological force is pure energy that is the source of all action in this world. The power of runological force can be artificially manipulated by carving patterns called runes when needed. And, by combining different runes, it is possible to control the flow of runological force so it can be converted into forms engineers desire in order to produce particular results. The phenomenon that is produced in this manner is known as 'runology'.
The runes it’s talking about, and the original six allegedly bestowed to Aquaria I by the sun god Apris, are the wind, water, fire, earth, light, and darkness runes.
In layman’s terms she’s an elemental witch and a healer, ignoring her non-magical prowess in combat for the time being. Normally, she can produce devastating phenomena like colossal lightning clouds, a steady rain of fire, etc. with leanings toward wind-based attacks. In the Keep, Nel's area of effect is limited to three meters extending from her person. Environmental spells (e.g. something destructive) sucks her energy way faster than, for instance, a healing. She has to conserve her energy like a boss nobody's business. Completely draining her reservoir is a fast track to feverish illness.
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11. Items: Leather armor, a long scarf and a friend's communicator that enables audio back-and-forth translation. She hears everyone else speak in the language she's most comfortable using, and vice versa. She carries a pouch of medicinal herbs and a second containing ingredients for producing a poison cloud.
12. Weapons: Keep-blunted runic daggers. The amplification they give to her powers will be minor, at best. The smaller knives she keeps hidden are equally blunted.
13. Writing sample - Third Person Prose: “Stop squirming.”
The tailed Menodix boy had to be all of four feet high, but he managed to make himself several dozen handfuls of high-maintenance. Nel smacked his rump for trying to wriggle out of her grip and Roger squealed girlishly.
“B-but miss, I'm fine, honest, ya don' need to...” She wasn't buying it. Not from him. “Miss--”
This time she pinched him, hard. The breathy squeak he emitted from underneath his ridiculous helmet made the Klausian across camp snigger. “Hold still so I don't singe you.” Now there technically wasn't any danger of singing, but what Roger didn't know... hm. He didn't know a lot of things, so that saying applied less. No matter. As long as he sat quietly during her healing, he could be noisy and hyperactive afterward for what she cared.
Nel's hands cupped the air over the gash on his twiggy back, better than it looked in that he hadn't precisely lost gallons of blood. The biggest worry was infection, if she didn't take care of it right this second, which she was; light encompassed her palms and the wound, scorching out bacteria. The muscle and skin knitted itself together in record time. Little bodies were simpler.
“Alright,” she began, relaxing a tad now that she could release him in good conscience, “You can...”
“THANK YOU!” he yelped and twisted in his seat, jumping to give her a messy peck on the cheek. Off the log he shot, tail streaming behind him like a fluffy striped banner. Nel sat back, rubbing her face to dry it and looking fondly disgruntled. It wasn't often her patients were so exuberantly grateful for her assistance. As if summoned by her ill will, Albel raised his shaggy hair and stared in her general direction.
She glowered. This only earned her a toothy smirk. Sensing that if she stayed her rising temper would cause her to say something regrettable, Nel got busy feeding the campfire.
14. Writing sample - First Person Prose: Lord Deior,
I do not begin to understand the game you're playing, but I've had my fill of heroics. What sets you apart? Why... how can you, where others have failed, succeed?
Do you have armies? They won't help. You'll need a hundred miracles to achieve this.
Maybe I shouldn't be so skeptical, but you have to know what's happened to us. You more than anyone, if you are who you claim. It's too much, Lord. If you have something, please, give us a sign.
Just one will do.
15. Tattoo: 'Round her belly button.
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• and if you are 18 or older, keep_adult
• The Activity Page
Lastly, come on over to the keep_ooc and introduce yourself! You are also welcome (and encouraged!) to say hello in our AIM chat, chatofthekeep. Get yourself settled in and if you have any questions, please contact a moderator!• The Taken Characters Page
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Luthier should be Luther*
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