Mar 01, 2011 19:08
These don't include martial arts forms, which will get revised as they come up in relevance.
Hand to Hand: Expert
Level 5: Moved Body Flip/Throw from level 8 to this level.
Level 8: Moved Knockout from level 11 to this level. Body Flip/Throw removed.
Level 11: This level is now a dead level (does nothing).
Level 13: Removed backstab. Added +1 initiative.
Hand to Hand: Martial Arts
Level 3: Body Flip/Throw added to this level.
Level 5: Paired Weapons moved from level 7 to this level. Also gains +1 strike, parry, and dodge.
Level 6: Crit range improved to 17-20.
Level 7: +1 APM, moved from level 9. +1 initiative, +3 roll with punch.
Level 8: Body Flip/Throw moved from level 10 to this level. This makes the Martial Artist an expert grappler without needing the Wrestling skill.
Level 9: Can roll with falls for 0 damage. APM was moved to level 7.
Hand to Hand: Assassin
Level 1: Paired Weapons removed. Backstab (2x crit from stealth) added.
Hand to Hand: Commando
Level 5 (tentative, may be level 1): add Multiple dodge feature
All N&S/MC: Change maintain balance bonus to Roll bonus
Death blow: Costs 5 chi points to use, for all characters with a called deathblow.
Hand to Hand: Zanji Shinjinken-Ryu (N&S)
Level 1: Kick (1d6), add +1 parry (sword only)
Level 2: Parry bonus is sword only, +1 MB changed to +1 Roll
Level 3: Add paired weapons for daisho/swords
Level 8: +1 MB changed to +1 Roll
Level 10: Add +1 strike
Level 12: +1 MB changed to +1 Roll
Level 14: Remove KO
Hand to Hand: Shih Ba Ban Wu Yi (MC)
All levels: Can select Martial Arts Powers instead of Specialty Katas if desired (at appropriate levels)
Level 2: add +1 strike, parry, dodge
Level 6: add +1 strike, parry, dodge
Level 8: Remove KO; add unique ability -- can disarm on a successful critical parry
Hand to Hand: Chao Ta (MC)
Kung Sao kata: Leap kicks still crit normally; this is a clarification, not an errata. The character can dodge normally, although if he dodges on his last action, he'll lose the attack at the end.
Greased Lightning kata: The user can still half move, parry, and automatic dodge (if available) on his turn. All physical damage weapons deal half damage, but energy type damage is not halved. This attack must use strikes with sword, spear, staff, nunchaku, or punches and kicks.
Level 4: +1 to strike
Level 5: +1 to dodge, add Multiple Dodge to list of abilities
Level 10: +1 to strike
Level 11: +1 to dodge
Hand to Hand: Gui Long (MC)
Advanced Sword Chi Technique: Although not technically a Gui Long art, a comparable art (or an evil Gui Long practitioner) could use this power to pool negative chi points instead.
Level 1: +1 parry and dodge
Level 5: +2 parry and dodge
Level 6: +1 strike
Level 9: Strike bonus increased to +2
Level 13: Deathblow range improved to 18-20
rifts,
rifts rules