FFA Champions testing

Jan 29, 2011 15:13

Stuff we know

Fatal Allure: still works

Electrical Storm: damage pretty high, causes more with arcing. Pulsing knockdown advantage grants kb resistance normally; kind of annoying but not really OP

Pillar of Poz: Click get KB is ok, damage pretty good, can't be used while held. Limited use outside of pve

Stuff we should test
Negative Ions: Arc damage seems high (> 100 with no ss); is it affected by buffs?

Ionic Reverb: Seems... really low? Maybe it double-scales with REC

Fire Snake: Nid's firesnake seemed to do reasonably high damage. Could be a lot better? Hard to say.

Field Surge (Power Swell): This advantage is now totally awful.

Force Eruption (Polarity): WOW NERFED (only fires on a full charge)

Force Shield (Sheathe): Probably should test the energy gain, see if it's usable

PFF/Protection Field/Mindful: Blocking works?

Minidrive: "Damage debuff increased." How much?

MSA: Now an innate passive, wow. Doesn't heal anymore. Is this good?

Avalanche: Seems a little weak; basically an ice version of electric storm, but not quite as good

Ice Barrier: Seems good now? Might even be active defense good? Depends on how scalars work but... yeah

Shatter: Now wacky, possibly good; definitely good in pve

Vapor Form: Another active defense-like power, without the active defense cooldown.

Dragon Kick: This probably wtfpwns pets

champions, co

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