Jan 29, 2011 15:13
Stuff we know
Fatal Allure: still works
Electrical Storm: damage pretty high, causes more with arcing. Pulsing knockdown advantage grants kb resistance normally; kind of annoying but not really OP
Pillar of Poz: Click get KB is ok, damage pretty good, can't be used while held. Limited use outside of pve
Stuff we should test
Negative Ions: Arc damage seems high (> 100 with no ss); is it affected by buffs?
Ionic Reverb: Seems... really low? Maybe it double-scales with REC
Fire Snake: Nid's firesnake seemed to do reasonably high damage. Could be a lot better? Hard to say.
Field Surge (Power Swell): This advantage is now totally awful.
Force Eruption (Polarity): WOW NERFED (only fires on a full charge)
Force Shield (Sheathe): Probably should test the energy gain, see if it's usable
PFF/Protection Field/Mindful: Blocking works?
Minidrive: "Damage debuff increased." How much?
MSA: Now an innate passive, wow. Doesn't heal anymore. Is this good?
Avalanche: Seems a little weak; basically an ice version of electric storm, but not quite as good
Ice Barrier: Seems good now? Might even be active defense good? Depends on how scalars work but... yeah
Shatter: Now wacky, possibly good; definitely good in pve
Vapor Form: Another active defense-like power, without the active defense cooldown.
Dragon Kick: This probably wtfpwns pets
champions,
co