Accessories that don't exist that do exist

Aug 22, 2009 14:11

Obviously I've been making special gear. Accessories are kind of in that void, where players have to either rely on me to give custom ones, or they have to buy the ones out of the book, where other gear slots can be customed. So I'm diversifying accessories for players, so that more options are available. If you have a FF accessory that is not listed here that exists in a FF game (including XI, TA, TA2) let me know. The big culprits are status protection accessories and such that may exist that weren't created in Returners. This post will also have some notes for me, because I'm doing this math as I go.

These availability ratings are based upon an unmodded rod in that tier, and a modded axe or rifle in the same tier, with the exception of t8, which uses the stop part and endgame accessories as a basis for the end of the tier (< 29 is apparently artifact).

Yes, I realize there is no easy way to get protection for earth, bio, holy, or shadow. This is intentional - you can still get earth, bio, holy, or shadow protection in another piece of gear (through crafting), which incidentally is cheaper anyway. You just can't get it early, eg. earth eater is t8, rather than late t5. It's a fairly big deal, imo. PS: if you want earth protection, there's always Float and Auto-Float. A: Earth is kind of broken in any party with a black mage or MK. Yes, I realize that that does mean engineer is still a problem in late T5. @.@

T1 - 96% - 91%
T2 - 90% - 85%
T3 - 84% - 79%
T4 - 75% - 70%
T5 - 66% - 61%
T6 - 56% - 51%
T7 - 48% - 43%
T8 - 37% - 30%

T1
Hand Grip - ava 91% - ACC +10 - 600 gil
Focus Ring - ava 88% - MACC +10 - 750 gil

T2
Aim Ring - ava 84% - ACC +20 - 1200 gil
Channel Ring - ava 82% - MACC +20 - 1300 gil
Merchant Ring - ava 85% - Headhunter - 1100 gil
Fire Belt - ava 82% - Fire Ward - 1250 gil
Ice Belt - ava 82% - Ice Ward - 1250 gil
Bolt Belt - ava 82% - Lightning Ward - 1250 gil
Journeyman Ring - ava 81% - Expertise +10 - 1350 gil

T3
Calm Ring - ava 79% - Berserk Proof - 1600 gil
Mist Belt - ava 77% - Auto-Blink - 1800 gil
Heart Earrings - ava 77% - Auto-SPR Up - 1800 gil
Fire Cloak - ava 78% - Auto-Element Spikes (Fire) - 1700 gil
Ice Cloak - ava 78% - Auto-Element Spikes (Ice) - 1700 gil
Bolt Cloak - ava 78% - Auto-Element Spikes (Lightning) - 1700 gil

T4
Olive Cloak - ava 75% - Auto-AGI Up - 2500 gil
Expert Ring - ava 74% - Expertise +20 - 2750 gil
Frost Ring - ava 75% - Ice Proof - 2500 gil
Blaze Ring - ava 75% - Fire Proof - 2500 gil
Gust Ring - ava 75% - Wind Proof - 2500 gil

T5
Invisibility Cape - ava 66% - Auto-Ruse - 4800 gil
Eagle Ring - ava 62% - ACC +30, Sensor - 5300 gil
Genius Ring - ava 66% - M. ACC +30 - 4500 gil
Ruby Ring - ava 59% - Fire Eater - 5400 gil
Pearl Ring - ava 59% - Wind Eater - 5400 gil
Sapphire Ring - ava 59% - Ice Eater - 5400 gil

T6
Mastering - ava 54% - Expertise +30 - 7500 gil

T7
Mighty Scale - ava 39% - I: Weak - 13000 gil

T8
Gai Ring - ava 30% - Triple Critical - 25000 gil
One Ring - ava 30% - Mind +30, Dexterity +30 - 22000 gil

T9/10 - BDL, Crit++, SOS-Wall, Auto-Accuracy Up

EDIT: I realize that the availability ratings for the T1-2 stuff is wrong. I DONT CARE~

returners

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