Deckbuilding and Deckfighting

Mar 27, 2011 11:34


Originally published at Highmoon's Ponderings. Please leave any comments there.


Last week, Phil Reed mentioned on Twitter and Tumblr that he’d been thinking about the Battletech CCG from the mid-90s. I recall it perfectly well; I was working at Hobbytown USA at the time and sold it, as well as played it a bit. I like Battletech a lot, and I agree that the CCG was a fun way to engage in the game without the need to have minis and terrain and all that. But then as now, I greatly disliked the collectible aspect. So my reply to Phil on Twitter was, “That’s one game I’d like to see in a complete set, not collectible. Maybe deckbuilding?”

Deckbuilding is a type of card game that appeared recently with the game Dominion. In it, instead of starting with a deck of cards and then playing, the object of the game is to build your deck from a common pool. Effects and exceptions make up the rest of the basic idea of this type of game. I played Dominion a couple of times last Gen Con and overall liked it. Since then, there’s been a few more deckbuilding games published and now the deckbuilding idea is being applied to dice and other bits as well.

As I said, I liked Dominion just well, but it left me wanting more. When I heard “deckbuilding,” the impression that I got was that we’d build the deck then fight it out. Not the case. Dominion, at least the version we played that night, had very little interaction between the players, if at all. It was like a game of 3-way solitaire. I want more. I want conflict in my deckbuilding game.




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deckbuilding, gaming, battletech, ccg, card games, game design

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