Aug 06, 2003 21:54
At the dawn of the new millennium, the country is in a state of collapse.
Unemployment stands at 15% with millions out of work. School violence is out of
control and rebellious teenagers stage mass boycotts. The beleaguered government
retaliates with Battle Royale.... Each year a randomly chosen class is pitted against
itself on an abandoned island in a cruel game of survival.
A boisterous group of 9th graders embarks on a school trip. A typical group of
adolescents, they flirt, tease, bully and joke on the bus journey to their
destination. Nanahara Shuya, shares cookies with his friends Nobu and Noriko on
the way. On arrival, they awake from a drug-induced sleep, to find that they have
been hijacked to fight this year's Battle Royale.
A former teacher, Kitano (Beat Takeshi), will oversee the battle. Flanked by
gun-toting soldiers, Kitano explains that each student has been fitted with a
necklace that monitors their location. It can also explode on command. He casually
murders Nobu to make the point.
The rules of this game are simple:
• It lasts three days
• Each player starts out with food, water and a "weapon"
• If more than one player survives, everyone dies
• There is no escape
As the roll call begins, one by one the kids grab backpacks and stumble away
towards death or murder. As Noriko picks up her pack, Nanahara quietly urges her
to wait for him. When they meet outside they barely have time to compare
weapons before a classmate falls on them with a hatchet. In the struggle that
follows, Nanahara inadvertently kills the boy. Confused and angry, Nanahara vows
to protect Noriko, and to outwit his government's sick experiment by finding a way
to survive with his friends.
As the game progresses, terror and panic challenge the students' fragile trust in
each other. Some suspect everyone, blindly striking down those who cross their
paths. Others form alliances dreaming of a peaceful solution with multiple survivors.
Against a tapestry of violence, hope and fear, Nanahara and Noriko begin to fall in
love. Despite the game's brutality, the adolescent players maintain their school
obsessions with crushes, petty grudges and their dreams. But as the game
approaches its shocking final stages, even this semblance of normality
disintegrates.