Any of you loonies ever hear of
Iron Heroes? DnD variant that has the characters as expert warriors in a low-magic setting. The power increase comes from increased class abilities and skills, as opposed to leet equip. Uses an interesting token mechanic to activate class features, with each class accumulating tokens in a different way.
Anyway, I've been thinking about my own rp projects recently, and, with the sad demise of
Capcom World Tournament, have been thinking about converting it to a martial arts adventure-type game for d20.
I'm thinking about posting my ideas and notes as they occur to me to make sure that they get out of the vast and empty expanse of my skull.
So. Classes. Just ideas.
Acrobat: Lithe and agile fighter who moves around to evade enemy blows and builds up momentum to deliver destructive blows to the enemy's openings. Builds tokens like momentum, with movement and acrobatic maneuvers.
Battler: A generalist able to adapt his techniques to the situation at hand. Can switch out feats and skills as needed.
Berserker: A primal warrior who relies on savagery and instinct to overcome opponents. Accumulates tokens by taking damage and working up rage.
Brick: Strong, tough, unyeilding. Strikes single, powerful blows and can absorb tremendous amounts of damage. Accumulates tokens by taking and delivering damage.
Focused Fighter: A fighter who trains extensively with a narrow number of skills (like boxers or fencers). Can do amazing things with their focused skills and accumulate tokens by using those abilities in battle.
Killer: No-nonsense warrior who exploits weak areas of the opponent's technique and body to inflict maximum damage with the fewest number of blows. Uses sneak attacks and gains tokens by examining and understanding the enemy's weakness.
Tactician: A smart combatant who is able to make the most use of the terrain and conditions to harry and hinder the oppositiong. Gains tokens according to the surroundings and how well they are studied.
More to come...