The Twenty-Second Entry

Jun 15, 2010 10:25

[Action]

[Now that it wasn't raining this morning, one Charlotte Hazelrink was gleeful to go exploring outside. After all, rain for two days? Not very conductive towards being social and happy outside and all that like one would expect during later spring/early summer.

Once outside sometime early in the morning she finds a very pretty flower patch someone else had found earlier and, well, smelled it. That's what you do with flowers, right? And when she does... the whole world changes around her. She puts on an airy smile (not that this is too different from normal) and begins to wander around town.

Seeing as how Charlotte usually is you probably won't even notice the difference in her smiling but calm state from normal until you well, talk to her. Or try to talk to her, rather. She'll be wandering all day, after all.

As a footnote I'd um, frankly like this effect to remain with her for at least a day or two Luceti timeline-wise (enough so that this will leave a lasting impression on her), so I'll be working to deus ex her away from seeing Ginko during that time should your characters choose to call him in (less work for that player too, so win-win right?) which won't me hard or anything but yeah.

And because of that! If anyone happens to run into (or follow her) into the night, you might get to bear witness to an extra special sight as she's going to probably end up deciding to crash in Seventh Heaven or something. I'll probably put up a thread myself within this post for that one.]

morning glory effects, @adell, she's a princess after all, no not like that

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