Ability bonuses for classes in D&D

Mar 19, 2012 16:51

I was reading up on some of the things they are looking at for the next D&D money making scheme, I mean edition. A very interesting thing mentioned was the idea that not only do races give a bonus to ability scores but classes do as well.

So for your primary class will give you a bonus for your primary ability for that class.

That’s an interesting idea and makes a certain logical sense. I can see positives and negatives.

It means that certain races and classes will become even more entwined.

i.e. Race Dex +2 with Rouge Dex +2 start with +4 to primary Attribute. Why wouldn’t you? On a points array you are likely to have every character start with a 19/20 in their primary attribute.

Conversely if you don’t allow mini/max your abilities you are likely to get more rounded/levelled characters as you will have more points to spend in secondary attributes.

Say you start with the array
16 16 12 10 10 10

For a Halfling (+2 Dex, +2 Chr) rogue you may have.

Str 12 (+1) Dex 16 becomes 18 (+4) Int 16 (+3) Wis 10 Con 10 Char 10 becomes 12 (+1)

Add a +2 for rogue and it turns to

Str 12 (+1) Dex 16 becomes 20 (+5) Int 16 (+3) Wis 10 Con 10 Char 10 becomes 12 (+1)

Or if you want to spread your options and make more versatile

Start with

16 14 14 12 11 8

And go to

Str 12 (+1) Dex 14 becomes 18 (+4) Int 16 (+3) Wis 11 Con 14 (+2) Char 8 becomes 10
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