Sep 07, 2011 10:49
There may be something wrong with me (as in me the player not Harkill the character) in that when I start playing regularly I start writing campaign outlines in my head. :-)
Seeing as the campaign I am in now will be going a long while yet, and I am unlikely to hook into a new game any time soon there seems little point in actually preparing anything. Or maybe there is. I could actually do a whole lot of the prep work and create a campaign over a long period of time? Hmm thinking, thinking.
So, yeah, I am going to do that. I don’t have the rule books yet, but if I write up the story arcs, plot lines and NPC’s, when I have some spare cash eventually I can always subscribe to D7D insider and use the encounter builder.
At the moment I am looking at a campaign not on one of the D & D worlds. I quite like the Warforged from the Eberron setting though. I am thinking of filching the idea from GURPs Fantasy where peoples from differing worlds have magically been transported to a new world. I am also liking the steampunkish feel of some of the Eberron setting. So I am thinking we may have airships, guns and railroads for our campaign. It’s been done before a bit, but I can come up with some interesting twists and turns.
I am also feeling a dystopian mood for this campaign, so we will have collapsed empires, while the magic that brought people to the world is starting to take places and people away...
I have a vision of the characters getting on a train to a destination, only to find it can’t get there anymore as half the tracks and towns along it have disappeared...
steampunk,
campaign,
d & d