Discipline’s (INCOMPLETE)
Chimerstry
. - IGNIS FATUUS
The vampire may conjure a minor, static mirage that confounds one sense. For instance, he may evoke a sulfurous stench, the image of a curtain, or the feel of raw silk. Note that although tactile illusions can be felt, they have no real substance; an invisible but tactile wall cannot confine anyone, and invisible razor-wire causes no real damage.
To USE : The vampire must focus with his Willpower to create this illusion. It lasts until the Ravnos leaves the vicinity (such as stepping out of the room) or until another person sees through it somehow. The vampire may also end the illusion at any time; this requires no effort, only the merest whim.
.. - FATA MORGANA
The vampire can now create illusions that appeal to all the senses, although they remain static. For example, the vampire could throw a mirage over a dank basement, making it appear to be a sumptuous boudoir, although he could not create flickering candles or a flowing fountain. Again, the dweomer has no solid presence, although it’s easy enough to make a filthy mattress on two sawhorses feel like a four-poster bed.
To USE : The vampire must concentrate with his Willpower and spend the blood necessary to create the dweomer. These static images remain until dispelled, in much the same way that an Ignis Fatuus illusion does.
... - APPARITION
Not really a power unto itself, Apparition allows a vampire to give motions to an illusion created with Ignis Fatuus and Fata Morgana. Thus, the Ravnos could create an illusion of a living being, running water, fluttering drapes or a roaring fire.
To USE : The creator spends off blood to make the illusion move in one specific way. He may change the image’s movement only if he has done nothing but concentrate on the mirage since creating it.
.... - PERMANENCY
This power, also used in conjunction with Ignis Fatuus or Fata Morgana, allows a mirage to persist even when the vampire cannot see it. In this way, Ravnos often cloak their temporary havens. In false trappings of luxury, or ward off trespassers with illusory guard dogs.
To USE : The vampire need only spend blood and the illusion becomes permanent until dissolved.
..... - HORRID REALITY
Rather than create simple illusions, the vampire can now project hallucinations directly into a victim’s mind. The target of these illusions believes completely that the images are real; a hallucinatory fire can burn him, an imaginary noose can strangle him, and an illusory wall can block him. This power affects only one person at a time; although other people can try and convince the victim that his terrors are not real, he wont’ believe them.
To USE : A Horrid Reality is controlled by the vampires Willpower, taking more than the usual amount to steady such a mental feat. Once set in motion the effects last for an entire scene. If the vampire is trying to injure his victim, he must concentrate harder or the target will not take the damage. Damage given to the victim can be controlled through Self-Control and Willpower combined. All injuries disappear once the victim is truly convinced that he wasn’t actually harmed by the Horrid Reality, however long that may take them.
Animalism
. - FERAL WHISPERS
The vampire creates an empathic connection with a beast, thereby allowing him to communicate or issue simple commands. Feral Whispers provides no guarantees that an animal will want to deal with the vampire, nor does it ensure that the animal will pursue any requests the vampire makes of it. Still, it does at least make the creature better disposed towards the vampire. If he successfully uses the power, the animal performs the command to the best of its ability and intellect.
To USE : The Ravnos locks eyes with the animal, transmitting his will through sheer force of will. Although it isn’t necessary to actually “speak” in chirps, hisses or barks, some vampires find that doing so helps strengthen the connection with the animal. Eye contact must be maintained the entire time; if it’s broken, the vampire must look into the beast’s eyes once again to regain contact.
.. - BECKONING
The vampire's connection with the Beast grows strong enough that he may call out in the voice of the summoned animal- howling like a wolf, cawing like a raven, atc. This call mystically summons creatures of the chosen type. Beckoning can only work with one kind of animal at a time. All such animals within earshot are summoned, but may choose individually whether or not to respond. Those willingly come to his call are favorably disposed toward him and are at least willing sto listen to the Ravnos' request.
To USE : Calling out using the prefered vocal cry of the desired animal, the vampire can sommon any willing targets within earshot. Depending on his power, only a few may respond rather than all of them.
... - QUELL OF THE BEAST