New plot

Apr 29, 2012 19:59

Another plot with no IC announcement, although your characters might notice the TARDIS has landed.

On the console you'll see a map of a maze. If you look at it, you'll notice there's an obvious path. If you don't, you're on your own - unless you can call someone in the TARDIS (as ever, whether the phones work well or not is up to you as to which helps the plot).

Outside you'll find a maze made entirely of corridors and doors. When you step out of the TARDIS the door will close behind you and you won't be able to open it again. It will look just like another door in the maze. When you reach the last door in the maze, you'll find it leads into the TARDIS.

If that sounds easy it's because there's a catch. You can't see this on the map because it doesn't show living beings, but there are monsters in the maze. Some of them are holographic, some are real. There is a pattern to them: the holographic monsters are on the right path, the real ones are on the wrong path. There will be things scattered around the maze you can use to fight them off, but none of them will be weapons. The monsters can't pass through doors, so as a last resort you can always make a run for it. The monsters can be anything you like: ones from Doctor Who, other sci-fi series or just made up.

It's possible to meet up with other people in the maze or get separated from others, so you don't have to go through from beginning to end with the same person. If there's anyone in particular you'd like to thread with, you can comment in this post and work out what you're going to do. Or just throw up an open post. Or even both.

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