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Jan 10, 2010 15:03

I said I was going to upload some of the stuff I've been up to, and here's the first bit.

This is the first project I did in that Virtual Worlds class. It's called First Strike, and is a simple little game where you go around and shoot little monsters. I used the Zergling and Marine sprites.



Here's a larger image of it, to show what it looks like close-up.



I'm going to post a few more over the week, I'm just trying to figure out how to record sound with the screen-video...

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Ok. The encoding in this is terrible, but I thought I'd share this as well. I think this was my third or fourth project; the second one became my term grad project, which I will show later (hopefully when I figure out how to record sound in the game).



Here's a much nicer picture to show you what it looks like.



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This was the other project that was put together around the same time as 'Desert Stalker' above. I'm sorry for the file size on this, it's a hell of a lot bigger than I wanted it to be, but every time I encoded it... it got even BIGGER. That seriously made me go 'what the hell?'

This project wasn't to do a game, but rather an "Action Mode". These were what arcade machines had; a short little movie on how to control the game, a high-score screen, and a main menu. I am showing an opening movie here... I have a high-score screen and a control-movie, but due to some technical problems I ran into from changes after I submitted it, I need to fix them up. This project could be for a game that exists, a game you will make, or a game that doesn't exist. I went with the last.

Something important to realize is that this is all done with objects... this isn't a pre-compiled movie, but circle objects and rectangle objects and animated object actors running around. Basically the movie is all done with in-game functions on objects.

There are a lot of graphics I borrowed from here or there... when I track down from where I'll credit.



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This was one of my last projects, but one of my favorites. In this one we had to show we could make a procedurally-generated environment. What I did was create a program that can make multi-floor dungeons... it still is a bit buggy just in terms of layout (I should raise the % constant of rooms-to-halls, and I need to add a 'punch-through' to let hallways poke into other hallways and rooms sometimes).

You can navigate slowly with the arrows, or quickly with clicks. The screen will always print out the #/# cell you are centered on (which it centers to on a click), and the floor. Yellow squares are stairs-down, purple are stairs-up. Yellow ones didn't show up too well on this, but I'll live... eventually I want to finish tweaking this, and combine this with something cool like that desert-stalker style engine. Have to make the layouts look more dungeon-like first though.



And here's a nice image. Fortunately with this, images show a lot on what the end-product is.


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