Jasmine isn't happy.
She wasn't happy when Eight-Hour fire-moved her to the fringes of civilization.
She was, if anything, less happy when she discovered she had to walk four hours just to get within reach of Downside public transport, and that the subsequent ride home took another four hours
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It doesn't take her very long at all to locate and rob a ritzy swimwear shop. Possibly the tattoos are a contributing factor in how quickly the employees are reduced to cowering behind the counter. Possibly it's the fact that her first action upon entering is to break a customer's arm.
Regardless, after this and a similar visit to a shoe store Jazz is clad in her usual style.
Notably, people don't avoid her any less in this condition.
Now all she needs to do is find Eight-Hour. Hopefully she won't run into the contractor's boy-toy on the way. Jasmine has little desire to interact with him without the advantage of those mysterious green stones on her side.
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But he's kind of bored, so he starts heading in that direction. And stops short when he sees exactly what the commotion is all about.
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The immediate issue at hand is the fact that some innocent passerby brushed up against her on his way from point A to point B, and Jazz took exception to this.
She now has the innocent passerby in question by one arm and is breaking each of his fingers in succession.
No-one has yet thought to call the police.
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"Let him go."
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"I'm not done with him yet," she says coldly.
The man still retains function in the fingers of his right hand, after all.
Jazz needs to change that.
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"We're in my world now, and you'll leave these people alone."
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Except when it doesn't work.
She tosses her whimpering victim aside and pays him no attention as he scuttles off; every fibre of her is bent to the task of getting free of Clark.
Evenly, "I answer to no-one. You should remember that."
Her subtle sneer on 'you' is perfectly executed to remind him of what transpired the last time they met.
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"What part of 'we're in my world' didn't you understand?"
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"Do you lay claim to it as property, then, and to all its inhabitants?"
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The look she gives him clearly indicates that she'd like nothing more than to find herself some fresh green jewelry and take him apart into little tiny pieces.
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"You're not really that bright, are you?"
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She's done talking to this infuriating man.
It's hardly likely he'll tell her where to find Eight-Hour, after all.
Just so long as he doesn't follow her around, she can intimidate someone into showing her whatever passes for a directory of persons in this disorganized world. (Jasmine lived in the sixty-first century. It shows.)
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"What are you doing here, anyway?"
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Words like 'girlfriend' and 'boyfriend' leave a bad taste in her mouth.
"She and I have things to discuss."
Things, in this case, meaning a continuation of Jasmine's unceasing quest for Eight-Hour Chainsaw's breaking point. Just because she hasn't found it yet, she reasons, doesn't mean she never will. It's simply a matter of patience and expertise. Jazz possesses both in vast supply.
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