Ryuutama - Actual Play Report

Mar 17, 2015 12:45

I ran Ryuutama for the first time over the weekend for Sam, Ayla, and Sophie. We created PCs. This was a lengthier process than anything we have done before but I think it really helps set up the tone of the game.

Sophie was keen on having animals, so she created a merchant. She was sad when she found out that she didn't start with more than one animal, but this passed when she was told that she could trade in goods to make a profit to buy more animals. It became a driving force for her in the game as she peddled in sleeping bags until she could afford a dog.

Ayla really blew me away. She is coming on in leaps and bounds. Not only did she embellish her healer character with things like her father's compass being her favourite item, but also during the game when she enthusiastic helped create details of the town that the PCs were travelling to, including its name of Goochi-Googi.

Surprisingly, both girls chose Technical type PCs (using their mind and skills to overcome problems) over Martial type and Magic type, when even Mum couldn't resist the lure of Magic :)

I really enjoyed making my Ryuujin PC as the GM, taking the blue dragon that allowed the PC to be present as a mascot (a big white fluffy dog) and also reward the PCs for selflessly helping others. It felt like I was a part of the party as well as a GM.

We managed to play through half the scenario, establishing the problem and deciding on how to tackle it. The best part of the game though was just the everyday actions of travelling and camping. Getting a good night sleep, good food and being prepared were the focus for much of the game and the PCs were rewarded as a result.

We will play the second half next weekend, but I am already impressed at how different from most fantasy games it feels, whilst also feeling natural. Its a well designed RPG that really knows itself.

ryuutama

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