Updated pimping code!

Mar 13, 2010 16:08













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Paranoia, government conspiracy, zombies, and WWII's biggest coverup. Are you smart enough to crack the mystery around the Gate? You'll have to survive within the walls of Veles first! Located in war torn Minsk, Russia, the last remnants of human civilization tries to flourish in a land infested with zombies and covered in ruins. They struggle to adapt to the sudden influx of strange people that are deposited by the FLUX GATE. What is the Gate? Is it a vortex? Is it sentient? No one knows, really, and no one has yet to get past the priests that protect this icon of mystery.

The year is nearly 1953, and many changes are happening. The controlling forces keeping Veles from being a vibrant city is loosing their vise like grip on the community. How much longer can the Six keep their tenuous hold on the city people and Gate Walkers before they finally break away?

While the zombies are still trying to break through the city walls, stray radio signals from a place called Al-Jannah are being caught by a Gate Walker's contraband. Where is this place? The people say that they're zombie free and that there are living trees and green fields and animals that hold no diseases. Is this a place where the Gate Walkers can find salvage, or is it truly a paradise that is still out of reach?


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