File 004 - Weapons & Possessions

Sep 05, 2009 06:25

To say that the Main Armory on this ship is an infinite room filled with an infinite number of weapons with limitless ammunition and spare parts is virtually the only way to describe it. The room has endless racks of weapons extending from one end to the other. Each rack extends down into a bottomless pit, up into a limitless ceiling, and extend as far back as the eye can see. However, rather than it being a total violation of the laws of physics, I suspect it's really just holographic representation of the various weapons and armor stored about the ship.

For starters, physical contact with any of the items in the Main Armory is impossible. The entrance lets you on to a terrace that will let you view everything, but is glassed in, with no way to proceed further. The only thing on the terrace is a computer terminal which will all someone to search all of the weapons there. While searching, the racks can be effortlessly moved and rotated to display the weapons.

From there, weapons can be moved to one of several hundred weapons lockers, provided it's a 'free' weapon. For certain weapons, vehicles, and armors, there's a locked safety protocol in place. If an item is locked, it can be viewed in the main armory, but Stacy will only release it into the custody of someone specific, likely the item's rightful owner, or at least someone native to the world the item originated from. This seems to be in particular for the combat mecha and powered armors.

Land based vehicles, or those capable only of sub-orbital atmospheric flight can be moved to a handful of designated areas, likely so they can be dropped down to the surface of a planet. Currently the crew only has access to one of those points. Space faring ships can only be moved to one of the hanger decks, but the crew doesn't have access to those parts of the ship at this time.

There also looks to be enough tools and spare parts to repair anything Stacy has in storage, and enough batteries, generators, and fuel stores to power all ships and vehicles.

Locating the room was the biggest obstacle to fully utilizing it, since everything in Weapons and Possessions moves around frequently. Stacy is refusing to allow me to link my omnicomm to it, but I can have the controls forwarded to some of Stacy's terminals in levels 2-5. Public access isn't an issue, as Stacy requires both a verbal authorization code and biometric verification to release anything, including handguns.

- Partial Lists of Available Weapons

trans9, rp

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