[Mentor post]

Jun 11, 2010 23:20

Now what?

cfuw

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rhymeswithgrim June 12 2010, 06:23:22 UTC
Is this post open to the shepherd?

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goddamnbatsperm June 12 2010, 06:25:58 UTC
Yes, duh.

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rhymeswithgrim June 12 2010, 06:31:08 UTC
Hey, it's my responsibility to double check.

So you've never played the game before? Not even in its online iteration?

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goddamnbatsperm June 12 2010, 06:32:21 UTC
What makes you think I have time for games?

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rhymeswithgrim June 12 2010, 06:41:27 UTC
So it wouldn't be construed as insulting your intelligence if I gave you a complete walkthrough for a typical game?

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goddamnbatsperm June 12 2010, 06:42:33 UTC
Yes, but you may as well.

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rhymeswithgrim June 12 2010, 06:58:19 UTC
As you've already seen, the first night serves as introduction to the game and its players. It's just a meet-and-greet for the most part, but within a few hours, the shepherds usually release the first clue of the game. Tonight they're requesting we follow through with their requirements first, but that's less a tease and more of a way to help introduce you to the idea of opening a private post with another team.

The clues usually come in the form of a puzzle. Three teams are mentioned in its solution; two teams will be sheep, one team will be a wolf. This is how we make educated guesses in the suspicion polls, by picking one of those three. Since you're the beginner, it's going to be your responsibility to cast our team vote each night.

Are you with me so far? Be honest, Damian.

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goddamnbatsperm June 12 2010, 07:02:47 UTC
Yes, Drake. I'm with you. Introduction, posts with other players, clues with one wolf group in three.

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rhymeswithgrim June 12 2010, 07:10:00 UTC
The two teams with the highest percentage of votes go up for ousting. In the case of a tie, the Shepherd tosses a coin. We'll have an hour to decide at ousting who we suspect more of being a wolf. Since it's the first night, for most people, their vote will be a shot in the dark.

The ousted team is removed from the game. The wolves are given an hour to decide which sheep team to eat, if they haven't decided already, and the shepherd posts a new suspicion poll with the eaten and ousted team removed. The cycle continues until we're able to discern sheep from wolves based on actions, given logic, and process of elimination.

Say teams Alpha, Beta, and Delta are given in a clue. We oust team Alpha, but the shepherd reveals they weren't wolves. Team Beta is eaten, leaving team Delta the definite wolf of that clue.

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goddamnbatsperm June 12 2010, 07:16:09 UTC
So that wolf team is totally screwed next round.

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rhymeswithgrim June 12 2010, 07:21:29 UTC
The reverse creates a "safe sheep." An ousted wolf, an eaten sheep, and the object of the next decision by the wolves is pretty clear. A team that's considered "safe" is usually eliminated by the wolves; a team that's avoided in the suspicion polls raises the odds of voting against a wolf team.

The process of elimination can happen across multiple rounds. It's important to keep track of each team's appearance in clues for that reason.

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goddamnbatsperm June 12 2010, 07:25:33 UTC
So, it's basically probability supplemented with behavioral observation?

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rhymeswithgrim June 12 2010, 07:28:09 UTC
It could be compared to thematic poker.

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goddamnbatsperm June 12 2010, 07:31:09 UTC
More like the ball and cup scam wanderers use.

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rhymeswithgrim June 12 2010, 07:37:11 UTC
When the theme isn't "compliance or death," Cry Wolf is an interesting take on an evolving logic problem. If you're open to the idea, this game could be considered relevant training.

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goddamnbatsperm June 12 2010, 07:46:03 UTC
Then I accept it.

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