Suggestions for next round

Jan 25, 2011 16:48

Just so we're clear. Next round will have fewer roles than last round and there will also be no masons day.
I am thinking of skipping the benefactor and having a wheel of fortune instead of the chameleon.

What roles would you like to see?

Bear in mind that all games in gmt_mafia will be 30 person games and with 30 people you can't have both BFF's and Masons and you can only have a Seer or a Cop.

Innocent Roles
Backup* - Takes the place of the first assigned Innocent role that is killed off (does not count for Siblings or BFFs)
Beloved Princess* - If killed in the night, we skip the "Day" portion of the game, since everyone would be at his/her funeral.
Benefactor* - Chooses three people, one of whom will then be randomly selected to receive a random gift to be used on the following night. Gifts (Seer, Healer, Vigilante, Cupid) can go to either Innocents OR Assassins. (*Note: Seer ability turns to Psychic ability if gifted to an Assassin)
BFFs* - These two are a couple and know that the other is innocent. Also, if one is protected in the night by the Healer, the other is as well. Additionally, if one dies, the other goes on a rampage the following night, killing him/herself and a random Assassin.
Bus Driver* - Chooses two players each night to be switched in the night. Thus, any night activity performed on a switched player will affect the other player instead. (Ex. If the Bus Driver reverses Person A and Person B and the Assassins target Person A, Person B is killed instead.)
Chameleon* - Each day they are alive, can choose to be a different Innocent role, but each role only once. Their choices are Healer, Seer, Cop, Cupid, Nexus, Vigilante, Fool, Rabble Rouser, Lawyer, Guardian Angel, Hunter, Insane Doctor.
Cop* - A Seer who can ask about people but does not get the answer him/herself. They choose three people who they would like to get the answer, and one person of those three randomly gets the answer instead.
Cupid* - Binds two players together at night - If any of these people are Healed/Vigilanted/Killed/Lawyered, it applies to both people.
Fool* - Can cast a vote, but their vote does not count, but can each day secretly designate someone else to vote for them.
Friendly Neighbor* - Can choose to have the moderator PM a certain player to let them know he/she is innocent. This may only be done twice during the whole game
Guardian Angel* - Chooses someone to heal during the night but can never heal themselves.
Healer - Chooses someone to heal during the night; they can heal themselves up to three times in the game.
Hunter* - An Innocent who, if killed in the night, takes a randomized Assassin out with them. If killed during the day, he/she takes out the last person who voted against them.
Innocent Sibling* - Connected with an Assassin Sibling, who they do not know the identity of. If one dies, so does the other.
Innocent Soulmate - Unknown to each other, the Innocent Soulmate cannot be killed in the night, as the Assassin Soulmate will protect them. But if the Innocent Soulmate is lynched during the day, the Assassin Soulmate kills a random Innocent in retaliation (but does not die himself)
Insane Doctor* - This healer has a 25% chance of killing his patient instead of protecting him.
Judas - An Innocent who, if killed by the Assassins, becomes an Assassin him/herself
Lawyer* - May choose one player each night to be protected from execution the next day
Marathoner* - If they make it past the first 10 innocent deaths, they gain an extra vote.
Masons - A group of Innocents who all know the identity of each other; also have their own private chat.
Medium* - Can chat with dead Innocents, who speak in their own chatroom (Dead Innocents Chat).
Miller - Appears as an Assassin to the Seer
Nexus* - Any ability targeted at them in the night will be randomly assigned to someone else.
Psychic* - Can find out the role of someone each night, for a maximum number of 5 nights
Rabble Rouser* - Every day he/she is alive, someone is randomly given two votes
Seer - Can find out the status (Assassin or Innocent) of someone each night
Spy* - Two times during the game, he/she can see all actions which were taken in the night. During the night after he spies, he can kill one person.
Vigilante - Can kill someone during the night, for a maximum number of 3 nights
Wheel of Fortune** - Is randomly assigned a role out of a list of roles (same as Chameleon) each night
White Knight** - An Innocent who can sacrifice him/herself during the night to save whomever the Assassins targeted. This target will be made public.
Zombie* - If killed off, they may remain to vote/speak for the duration of the game, but they are not factored into the Innocent count. Not allowed into the Dead Innocents' Chat.

Assassin Roles
Assassin Nexus* - Just like the innocent Nexus - any role focused on them during the night will be randomly assigned to someone else.
Assassin Sibling* - Connected with an Innocent Sibling, who they do not know the identity of. If one dies, so does the other.
Assassin Soulmate - Unknown to each other, the Innocent Soulmate cannot be killed in the night, as the Assassin will protect them. But if the Innocent Soulmate is lynched during the day, the Assassin Soulmate kills a random innocent in retaliation (but does not die himself)
Bomb* - If executed, he/she explodes and kills a random Innocent
Dentist - May silence a player each night; silenced players may communicate ONLY USING IMAGES OF HIS OR HER CHARACTER and may not vote
Evil Psychic - An Assassin who can ask about a person's role each night, but with an answer back only 50% of the time
Godfather - Appears as an Innocent to the Seer
Witch* - Can choose a player each night who, if they have a night role, will only have a 50% chance of being effective.
Yakuza* - May sacrifice him/herself once during the night, and a randomized Innocent will become an Assassin.

*roles invented by Rebecca at jjmafia
**roles invented by Maridee at mafialair

List borrowed from Megan at spnmafia

Some roles that Megan didn't have and I took from jjmafia!
Assassin roles
Evil Vote Blocker - may choose one player during the night whose vote will not count the following day.
Stubborn Assassin - needs two extra votes to be lynched. (This ability goes away if they are one of the last two assassins remaining)

Innocent roles
Prom Queen - starts evry day with NEGATIVE 2 votes: meaning it would take two extra votes to lynch her. She is harder to kill than normal.
Elder - can survive one night time attack.
Senator - In the night, this player chooses one person to have an extra vote against them in the upcoming day. This extra vote is not announced.
Vengeful Townie - If lynched during the day, they can choose someone to take out with them.
Innocent Vote Blocker - Chooses someone during the night whose vote will not count the next day.
Mimic - absorbs WHATEVER role the person they targeted holds, whether innocent or assassin AND the person targeted does not die, just remains in the game without that power (note: the only caveat to this is that if they are an assassin, they stay an assassin - they do not become innocent).

Do you have any other suggestions?

round 2, roles, suggestions, mod post

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