V-Tech Rampage

May 17, 2007 15:48

"I'm simply amazed at the lack of moral value you hold in innocent lives. I live in Virginia and I have people close to me affected by this killer and I can't believe you would hold their feelings, their hearts, at ransom. You think closely to someone close to you being murdered and someone making a game displaying how they died constantly.

If ( Read more... )

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colicub May 17 2007, 23:22:54 UTC
Hi, I just found this post from the gaymers group. And I hate to say it, but I fail to see the difference between this and a game based on war. In either situation, innocent people have died due to the actions of others. Not everyone who fought in wars before was doing it voluntarily. Look at Vietnam, and the number of games based on that. It's all about doing it whilst it's fresh in your memory so it'll still affect the families and friends of the victims.

This is a similar problem to that posed by the Super Columbine Massacre RPG. And I don't have the answer.

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glacean May 17 2007, 23:26:54 UTC
There is a difference, one being as a war is for a true cause on one side or the other, in which case some are fighting for the greater good of the world. Cho was just murdering. He may have been bullied but he became a bully. There are casualties in war, yes, but what was this to solve? A game about a war could teach a lesson, a game about a slaughter is just for sick entertainment. That's the difference.

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colicub May 17 2007, 23:31:57 UTC
The greater good is always determined by the winner. And I can't think of any war games that have been about anything other than slaughter. Do games such as Call Of Duty or Medal Of Honour do anything to educate the players?

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glacean May 17 2007, 23:34:32 UTC
That is a good question, I've never played them and this was commented originally toward people who said war games were worse then senseless murder games which both are based on real events. Have you played either of these games? What are the goals in them? What's the final outcome? Who do you play as?

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colicub May 17 2007, 23:38:38 UTC
The goals in them are normally shoot, shoot, shoot, shoot, shoot. You play as soldiers, in generic FPS fashion. There is nothing of benefit in them. And they are just the same as other generic senseless murder games, except normally not as well programmed.

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glacean May 17 2007, 23:41:13 UTC
So there is absolutely no speech? No story to the game at all? There is no reasoning behind what you're shooting at to the game? Your commander says nothing to you? The people you shoot at aren't helping the Nazi agenda? There's absolutely nothing to it?

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glacean May 19 2007, 15:48:19 UTC
We may have disagreed but I'll say this about you, you were mature enough to bring it to my journal and not go attention grabbing. You have my respect for that.

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33mhz May 19 2007, 23:27:01 UTC
This is a cultural thing on LJ you should be aware of. Most people like to keep people they talk to in communities separate from their actual LJ friends, and because of this it's generally considered bad etiquette (and sometimes a bannable offense) to leave the comm and go comment in someone's journal about a post they made in the community.

In the context of this culture, invitations to come to one's journal to discuss something controversial are not very appealing. It's not "attention grabbing," it's just a mechanism to keep flamewars in a community from spilling into your personal journal.

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glacean May 19 2007, 23:41:00 UTC
Unfortunately it was absolutely plain to see they wanted to grab attention. I've learned about people who speak on certain things like many who replied on the community. I didn't want to bother the community all that much with it because it was controversial. I gave them a glimpse of the topic, told them the general feeling of my post, if they didn't want to come to it they didn't have to, if they wanted to *keep* it there ( ... )

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