Who says video games don't teach you anything?

Feb 28, 2005 02:14

I was playing Day of Defeat tonight. It's a first person shooter set in World War II that runs on the Steam network. I play with a group called AOF (stands for Angry Old Farts), and no not everyone is angry, old, or the other. I know it sounds strange in a game that involves shooting other people, but they consideder themselves a G-rated group ( ( Read more... )

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anonymous March 1 2005, 01:19:27 UTC
I suppose everything naturally works itself toward closure. For every beginning, there is an end. It seems that everything works in circles. Endings can even be refreshing, but they're, nevertheless, existent.

As humans, most of us appreciate closure, anyhow. Have you ever watched a movie's transitions and noticed that the closing comes back around and resembles the opening? I often find it neat.

I personally also find, however, that unfinished work is wonderfabulous to infinity and beyond. I feel as though not assigning it finality leaves room for neverending creation, and I think people can coalesce through the different ways each would 'complete the square' if he or she had a chance.

I argued with the Bizarth regarding a melody I had to write for music theory. I purposely left it in suspense. I thought that was a perfect ending, but she claimed it had to round off into something. It wasn't 'complete' enough. Some people are left in a state of discomfort by what is left jagged-- perhaps they fear feasible injury?

I suppose closure in relationships and lives and movies and songs and everything makes one feel as though he or she can make sense out of anything, even the unfathomable.

--Francesca

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