Pandemic Legacy: May

Jan 14, 2017 15:34


Today Benedict, Colin and I played May in Pandemic Legacy. Last month we'd had a zombie outbreak in Mumbai, and this month, we mostly spent containing zombie outbreaks. There was more military involvement, too, and a new character, Colonel, who is good at containing zombie outbreaks but bad at curing diseases. Benedict was the Quarantine Specialist, I was the Operations Expert and Colin the Colonel - we got more relationship stickers, so Op Exp and Colonel are now rivals (which makes passing cards back and forth easy) .

Anyway, Colin and Benedict ran around the board containing the outbreaks, mostly running into the zombie area, quarantining in B's case or hospitalising in C's case*, while I flew around treating treatable diseases and building military bases. We had to win 3 objectives this game; cure the curable diseases and 2 of quarantine 7 faded (zombied) cites, eradicate a disease and place a military base in every region of the board (Asia, Europe, Africa, North AMerica, South America, Pacific Rim). We eradicated blue as soon as it was treated, and had a military base in every region, and won as soon as the third disease was cured.

Again, to me it felt easier than some of the earlier games. One of the additional things we could have used this game was road blocks, which stops the disease spreading (and makes travel harder) but we didn't use any and we only had one outbreak. I'm sure they'll be useful in future games though. For our game end upgrades, we chose two military bases, so we now have starting research stations in Atlanta and Chennai (and have mostly chosen to start in Chennai) and starting military bases in Istanbul, Taipei, and Lima.

*The game is explicit that the zombies are violent at first but calm down after a while, so I much prefer the idea that we're keeping them secure until peaceable.

pandemic legacy

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