Weapon Form & Abilities

Mar 17, 2011 12:27

Sarah would have the ability to turn into a C-20A sniper/assault rifle. It was the weapon that she used for her campaign on Tarsonis, and it was a standard issue Ghost weapon. Because she would be a firearms type, she would have no partial form.


Cloaking - For a total of five rounds, the wielder has the ability to go invisible in order to move in and out of combat. The cloak will only hide the meister’s appearance, but it will not mask footsteps or noise made by them. Footprints in soft substance can also be seen, but the meister is completely invisible to the eye and infrared technology.

Snipe - One psi-charged bullet has extreme accuracy from a long-range. The meister must still aim at the target, but a red beam of light shows where the bullet will be aimed at, and it will cease after the shot is taken. This ability cannot be used to target mechanical devices as they don’t have a psychic aura that she can lock onto.

Telekinesis - A weight up to 136 kg (300lbs) can be lifted and maneuvered for up to 30 seconds or flung if needed. This can be used on the meister for that time to give them a psychic ability to ‘fly’. As resonance increases, this ability can be more fine-tuned to the point of being able to jam guns, damage and open doors, or tear weapons from another person’s hands.

Psychic attack - Psychic energy is directed into a single victim’s brain and causes considerable mental damage to the tissue. The victim would appear to have their brain’s mushed in their skulls, though there would be no visible signs of trauma. This attack may also be employed to a group of up to four individuals, but instead of mushing brains, it would merely cause them to lose consciousness for some time.
Up