“Why are JRPG heroes always teenage boys worried about why they are fighting?”
I’ve been considering this, and I really think it’s because in today’s Japan there is no ideal of a “cool adult man.”
In works based on a shonen [boy] protagonist it’s fine to use them if they are done well, but in both reality and in fiction the “cool man” has mostly disappeared. The generations reared without ever seeing them can’t envision these men either.
I get the impression this vicious circle has indeed become something of a problem.
As a scenario writer myself, I’d like to do what I can to change this by creating new images of heroes.
Etsu Temari
via
Kojima Productions