Santa Maria: Vera Lykke

Jun 09, 2012 22:57


Name: Vera “Santa Maria” Lykke
Age: 18
Nationality: Danish-American
Race: Caucasian
Height: 5’4”
Weight: 120 lbs.
Bio:

Stats and Skills:

Body: 2d
- Athletics 3d
- Brawling 2d
- Endurance 2d
Coordination: 2d
- Agility 2d
- Drive 2d
- Ranged Weapon(Pistol) 1d
- Stealth 1d
Sense: 4d
- Empathy 4d
- Scrutiny 1d
- Perception 4d
Mind: 5d
- First Aid 5d
- Knowledge(Biology) 5d
- Language(Spanish) 3d
- Language(Danish) 1d
- Medicine 5d
- Streetwise 3d
- Survival 2d
Charm: 4d
- Lie 2d
- Persuasion 5d
Command: 4d
- Interrogation 2d
- Intimidation 2d
- Leadership 4d
- Stability 3d

Equipment:
Pistol - W in S/K

Will: 8
Willpower: 8
Passions: Healing the sick and wounded(2), righting injustices(2)
Loyalties: The Projects(2), friends(2)
Points: 0

Archetype
Source: Technological
Permission: Power Theme, Super Equipment

Milestones:

1 XP - 
3 XP -
5 XP - Aid an enemy in need/Disregard an enemy in need
10 XP -

1 XP - 
3 XP - 
5 XP - 
10 XP -

Ring of Panacea(5hd)
Hit Value: 8
Properties: Indestructible, Secret
Qualities: U U U U U 
U Capacities - Self-Healing Script: Self
U Capacities - Self-Regeneration Script: Self
U Capacities - Self-Resuscitation Script: Self
U Capacities - Self-Cleansing Script: Self
U Capacities - Authorization Script One: Self
U Extras and Flaws: Permanent, Engulf, Self Only, Focus, Obvious, Horrifying, Full Power Only
U Extras and Flaws: Permanent, Self Only, Focus, Obvious, Horrifying, If/Then, Full Power Only 
U Extras and Flaws: Permanent, Engulf, Self Only, Focus, Obvious, Horrifying, If/Then, Full Power Only, Go First(2)
U Extras and Flaws: Permanent, Self Only, Focus, Obvious, Horrifying, If/Then, Full Power Only
U Extras and Flaws: Endless, Self Only, Focus, Full Power Only, Obvious
Cost Per Die: 1

Beginning of Days Scripts
Qualities: A U U U U
A Capacities - Damage Script: Range
U Capacities - Healing Script: Range
U Capacities - Regeneration Script: Range
U Capacities - Cleansing Script: Range
U Capacities - Authorization Script Two: Self
A Extras and Flaws: Daze, Disintegrate, Non-Physical, Speeding Bullet, Traumatic, Attached to Authorization Script One, Depleted, Full Power Only, Horrifying, Obvious, Mental Strain
U Extras and Flaws: Engulf, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain
U Extras and Flaws: Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain
U Extras and Flaws: Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain
U Extras and Flaws: Endless, If/Then, Self Only, Obvious, Full Power Only
Cost Per Die: -13

Dawn and Dusk Scripts
Qualities: A A U U U U
A Capacities - Death Script: Range
A Capacities - Mass Death Script: Range
U Capacities - Mass Healing Script: Range
U Capacities - Resuscitation Script: Range
U Capacities - Disease Script: Range
U Capacities - Authorization Script Three: Self
A Extras and Flaws: Engulf, Daze, Disintegrate, Non-Physical, Speeding Bullet, Traumatic, Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow
A Extras and Flaws: Area(10hd), Engulf, Daze, Disintegrate, Non-Physical, Speeding Bullet, Traumatic, Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires
U Extras and Flaws: Area(9hd), Engulf, Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow
U Extras and Flaws: Engulf, Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain
U Extras and Flaws: Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain
U Extras and Flaws: Endless, If/Then, If/Then, Self Only, Obvious, Full Power Only
Cost Per Die: 0

End of Days Scripts
Qualities: A A D U U U U U U U U
A Capacities - Apocalypse Script: Range
A Capacities - Avatar of Death Script: Range
D Capacities - Damage Prevention Script: Self
U Capacities - Miracle Script: Range
U Capacities - Avatar of Health Script: Range
U Capacities - Pestilence Script: Range
U Capacities - Purification Script: Range
U Capacities - Life Script: Range
U Capacities - Avatar of Pestilence: Range
U Capacities - Avatar of Purification: Range
U Capacities - Avatar of Life: Range
A Extras and Flaws: Radius(15), Engulf, Daze, Disintegrate, Non-Physical, Speeding Bullet, Traumatic, Attached to Authorization Script Three, Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Fragile, Base Will Cost, Exhausted
A Extras and Flaws: Radius(5), Endless, Engulf, Daze, Disintegrate, Non-Physical, Speeding Bullet, Traumatic, If/Then, If/Then, If/Then, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Base Will Cost, Exhausted
D Extras and Flaws: Interference, Endless, If/Then, If/Then, If/Then, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Base Will Cost, Exhausted
U Extras and Flaws: Radius(15), Engulf, Attached to Authorization Script Three, Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Fragile, Base Will Cost, Exhausted
U Extras and Flaws: Radius(5), Engulf, Endless, If/Then, If/Then, If/Then, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Base Will Cost, Exhausted
U Extras and Flaws: Radius(15), Attached to Authorization Script Three, Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Base Will Cost, Exhausted, Fragile
U Extras and Flaws: Radius(15), Attached to Authorization Script Three, Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Base Will Cost, Exhausted, Fragile
U Extras and Flaws: Radius(5), Attached to Authorization Script Three, Attached to Authorization Script Two, Attached to Authorization Script One, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Base Will Cost, Exhausted, Fragile
U Extras and Flaws: Radius(5), Endless, If/Then, If/Then, If/Then, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Base Will Cost, Exhausted
U Extras and Flaws: Radius(5), Endless, If/Then, If/Then, If/Then, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Base Will Cost, Exhausted
U Extras and Flaws: Radius, Endless, If/Then, If/Then, If/Then, Depleted, Full Power Only, Obvious, Horrifying, Mental Strain, Slow, Backfires, Base Will Cost, Exhausted
Cost Per Die: -2

If/Then: All powers in Beginning of Days, Dawn and Dusk, and End of Days miracles require activation of previous tier’s Authorization Script power. Self-Regeneration Script does not work if Vera is completely disintegrated. Self-Resuscitation Script activates upon death. Self-Cleansing Script activates when Vera is contaminated with biological, viral, or other harmful foreign materials.

Pestilence Script and Related Scripts: The virus inflicts width in Shock and Killing damage after every 10 rounds. The victim may make an Endurance check each time to reduce damage by width. The virus is flushed out once the victim is dead, or when an Endurance check completely reduces the damage.

Horrifying: Damage Script and related powers cause victims’ body to necrotize, causing flesh to decay and fall off and eventually, causing bone to crumble. Healing Script, Regeneration Script, Resuscitation Script and related powers causes flesh to weave back together, muscles to reform, and broken bones to reset themselves(and convulsions in the case of Resuscitation Script). Disease Script and related powers cause black fluid to ooze from victims’ orifices, convulsions, broken blood vessels and veins, and slow necrotization. Cleansing Script and related powers lead to convulsions, steaming from orifices, and minute bleeding from pores. Damage Prevention Script prevents damage by coating the body with a non-Newtonian dilatant fluid, which is excreted from pores and major orifices. 
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